5 years ago
Tickrate Stuff
I think it's kind of safe to say that the tickrate for Apex is around 60Hz. Clients send their updates 60 times per second, while servers send game data up to 60 times per second. "Wait, but everyo...
Whatever man, defend all you want, but all I know is that it is about an every game occurrence for me that at some point I will take almost a full shields worth of damage after I have already closed a door, cleared a corner or even dropped off a ledge. To me that is basically unacceptable, but I guess not because I keep playing, a lot of the time miserably lol.
@PODERINGPUGALISTAnd you will keep getting this even at 128Hz snapshot rate. Want to get rid of it? Move the whole lobby close to the data center, then LAN everyone to the match servers. Though even then you will only be 99.999% safe from this issue.
Seen the peeker's advantage issue in Valorant, with all its praised internet backbone and fast servers. Also seen players there with 200ms lag, so I guess you can try this game too if you want to feel another kind of misery :P.