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25 Replies
- KelRiever6 years agoNot applicable
Leaving in non-ranked mode is something people are going to do. But it's really bad right now.
There's no way that you should ever get any reward if you leave before you can't respawn anymore.
Leave if you want. But if you give people rewards for opening supply bins then leaving the game, that's stupid. That has absolutely nothing with leaving a game that you can't win or because something comes up.
- pastaclown6 years agoNot applicable
@KelRiever the thing with that is that they should've made most if not ALL the objectives combat based so people are forced to stay in the game. Like you say, people are going to leave no matter what, but if you keep the objectives combat based rather than loot based, they'd probably see a whole lot more player retention.
Combat based meaning no more "Loot X Legendary items, or loot X care packages, or play as X character and get X knockdowns, or respawn X squadmates". If we kept it to simply, "Here's 4 characters you can play to achieve the goal of get 50 of X (X being kills / knocks / kills or knocks with Y weapon, etc. etc.)" there'd most likely be more people sticking around to try and achieve those goals.
My weeklies (save the "revive 5 squadmates" again) are great. Get 30 knocks with ARs, get 30 kills with Loba, Wraith, Lifeline, or Mirage, and deal 8000 damage with Gibby, Oct, etc. etc. Those are great weeklies, and come naturally as you play. Loot 10 Legendary items however, is not, and completely dependent on RNG outside of my control.
- apostolateofDOO6 years agoNot applicable
@pastaclown The problem is effectively becoming the norm for most players who solo que and it happens a lot more than toxic encounters. I don't think we should have a serious penalty like ranked but even if it's just 10 secs to leave, some timer should be in place imo. Changes should be made to missions to alleviate the problem too.
What gives 1 person the right to effect 2 others time and enjoyment of the game? If you commit to a game and you're a heavy leaver on most matches (a minority effecting the majority) abusers of that should have something in place to make them think twice about it or compensating the team for example having another player join in to fill his spot. If this was a traditional TDM then a player who left would leave a spot to fill but that isn't the case here.
Being at a disadvantage because we have a serious leaver problem and a common occurrence is a solid foundation for players complaints. It isn't subjective or contextual, it's a fact.
''My games are ruined because I constantly play with people who are below my skill level in casual, yet I don't believe I should be able to punish them. If I die to third partying after finishing off a squad should I be able to punish the people who killed me for ruining my game? If my squad hot-drops and everyone lands in the same location leaving all of us woefully ill equipped and we die, should I be able to punish them for ruining my game?''
The long winded examples you provided are problems in how the game is played and not associated with the abuse of a quick get out feature. Which people are seriously abusing. - pastaclown6 years agoNot applicable
@apostolateofDOOM I guess I'm having difficulty understanding why this is an issue simply from differing personal experiences. Whenever people leave my games my first thought is not, "Darn, it'd've been nice if they stayed." but rather, "Good riddance, didn't need them." From my personal experience, 2v3 or even 1v3 has always been the norm for me, and though I may not always win them, it feels like a cop-out to simply blame it on someone who left early on in the match. I'd rather play by myself than lug around two useless dolts who flop around like fish out of water and take loot from kills they neither participated in nor killed.
Understandably, players frequently leaving games without giving their squad mates a chance to recover from a bad situation is a massive slap in the face if they do come out on top and someone has simply left. Those rare comebacks are exactly that, rare. But still, I get the frustration that arises there.
On the other hand, I frequently leave games to save myself a lot of headache. I will stay and play out games where I am confident in my team's ability, which is very few and far between, and the norm for spectating once I've died is watching my team who've neither followed nor contributed (despite communication) get wiped within seconds, and moving to the stat screen to see how little they've done. There's no point in watching a guillotine fall, we all know exactly what a guillotine does.
- apostolateofDOO6 years agoNot applicable
@pastaclown Us long time players are used to playing solo with odds stacked against us and the amount of times we drop with both team mates going down (usually lower level and a lot more inexperienced) they'll be thinking to themselves it's a 1v3, there's no chance he'll survive and leave but we do quite frequently, now at a 33.infinite3% disadvantage for the remainder of the match. In my experience, it's generally easier to 1v3 a squad with a walking decoy that distracts the enemy, takes damage but can't shoot to literally save his virtual life than just solo.
Then we have the opposite side of the scale with a 5k kill wraith wanting to get that 20bomb badge that SBMM put in to carry the lower levels in their team but as soon as they hot drop and go down they don't even consider the other 2 guys and move on to the next. You're now left with 2 sub level 100's in a lobby with diamonds and predators without having that support which will certainly make it an unenjoyable experience for them.
I don't think we should have a punishment necessarily for everyone because as you say some people have limited time to play and it shouldn't effect them or for various other reasons but for those frequent repeat offenders, even if just a small 10 second one, I do. Although I generally try not to, I have left games that might have been worth staying as It's to easy to continuously do atm.
Hypothetically the wraith that spends a full weekend grind for the badge can go through 10 hot dropped games an hr? (probably a conservative estimate seeing how some of them play) that's 120 in a day, let's say they play for 12hr sat and sun for 240 games with 2 people effected per game that had to deal with this in one weekend because of just one person.
It's easy to see how this quickly adds up to be a serious problem if left unaddressed.
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