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@MadameRose66 it is possible 😃
@EdwardDLuffy It might be worth considering a mobility legend if you're gonna solo queue plat?
At least if your teammates turn out to be not so great you can make an escape when a fight goes south.
Again as stated previously, being a tad selfish will probably help somewhat also, unless your team are cooperative (if they are then you're damn lucky).
Finally....expect your rp to be a roller coaster lol, don't let it bum you out.
- 4 years ago
I got to Diamond, solo. The advice above is mostly solid. I'd like to add my two cents for verification:
1. Do not care about your team: If you can play well solo, they can play well as a duo. Maybe they'll be with you to the end, if not you'll be carrying them (they should be thankful for your ruthlessness). Absolutely do NOT bake yourself trying to rescue angry, pinging team mates who got themselves killed while a full team hovers about.
2. Do not fear the ring, the ring is your friend: Learn to fight in the ring, you will also even get some good vulture kills from people not expecting others in the ring (and consequently, do not let your own guard down). You have a long time with rings...2 full ring rounds where you can easily sustain and pretty much through round 3.
3. Gold armor is good armor: Yes, raising your purple to red is better in general, but the heals of gold in shields and health can keep you living in both the ring, and if you have to run. And, yeah, it's still just fine.
4. The Gold Knockdown Shield Sucks...but it is good for you: So important when your buddies get themselves smoked. It still is dumb in how long it takes you to get up again, but it might carry you through those last placements if you can.
5. Pick the right characters: Respawn boned this one, but obviously certain characters are better alone and some are better with a team. You are a solo mofo, so pick a character accordingly.
6. As has been said, don't drop dumb: Decouple yourself immediately, you can always follow your team. But it let's them know you're not playing stupid right away, and you can ping where you want to go (and then go there without them if you need...you told em)
That' mah spit!
- hayhor4 years agoHero@KelRiever Congrats on the diamond solo.
- hayhor4 years agoHero@MandatoryIDtag Totally agree with what mando said about mobility. This why I questioned switching from valk to fuse. You need to be able to get out of bad situations. All flinging knuckle clusters will do is let a team know hey there's a lone fuse who can't get away.
- 4 years ago@hayhor I only play Fuse if I am going to stick with the squad. If I am flying solo, it's Valk.
Switched to Pubs yesterday and it was just as bad. In one game I was left 1 v 3 by my squad; downed two and reduced Mirage to skin but he got me. My TMs came running in and seemed completely befuddled by the fact Mirage had climbed on top of a box. He didn't heal or use an ability but still downed my TMs with ease. I cried.- OldTreeCreeper4 years agoHero+
@EdwardDLuffy I love jumping back over the box's or rocks, esp in arenas, when running out of sight of the persuing opponant, usually not expecting the attack from the top. Think its outside their field of view too😃
- 4 years ago@MandatoryIDtag Best thing about movement legend is banner retrieval. You can dip and come back later. One grapple and you are out.
- 4 years ago
@BaldWraithSimp yup for sure. Its easy to see why mobility legends are so popular frankly, the freedom of play offered by them is pretty much unparalleled.
- 4 years ago@BaldWraithSimp I used to do this in my Rev main days. Set the totem, enter death protection, go and grab the banner(s), do a little dance and get shot and sent back. It was really impressive if you did it at the bottom of a jump tower. You'd skydive in, grab the banners, dance in front of the enemies and suddenly you're nice and safe and 250m away, healing up.
- OldTreeCreeper4 years agoHero+
@EdwardDLuffy that sounds like a lot of fun 😃 love it.
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