Forum Discussion
6 years ago
@PROInD3 Each additional play choice splits the playerbase, so it's not OK. SBMM needs the queues to be big enough in order to be able to fill the lobbies for each skill bracket without a long waiting time, reducing those queues to half would make it inefficient, affecting those who want SBMM.
@asukojo I think some of the longterm stats may be used in the formula, like games / hours / seasons played, overall win rate and k/d ratio, etc.. They may use this to detect whether you're actually struggling or just faking it to get down on easy prey. Also, I think they may check the hardware id to detect smurfs in order to keep them out of the easy lobbies when possible.
@asukojo I think some of the longterm stats may be used in the formula, like games / hours / seasons played, overall win rate and k/d ratio, etc.. They may use this to detect whether you're actually struggling or just faking it to get down on easy prey. Also, I think they may check the hardware id to detect smurfs in order to keep them out of the easy lobbies when possible.
6 years ago
SBMM is entering deathly spiral :
1. SBMM need a lot of player to work effectively.
2. Since player hate SBMM, less and less player are playing.
3. SBMM has less and less player pool to work effectively.
4. Player hate SBMM even more so less and less player are playing.
<repeat the death cycle>
5. Not enough player, server has to take whatever available within allocated time (SBMM doesn't kick in).
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