Forum Discussion
alternator+hop = good
I never really use sniping weapon, me suck at sniping
- 7 years ago
"Initial disruption brought by the alternator hop up" So much punsssss.
On a serious note though, i've said this elsewhere but the hop up itself needs to lose some of its potency over range, an smg with heavy mid range effectiveness is just wrong, other than that the weapon is fairly well balanced and good for early engagements when a hop up isn't equipped.
The G7 now where do you even start on this thing...i've got a serious love hate with this weapon. Early game its a highly effective mid range weapon. As soon as it encounters a blue or higher shield and well yeah....you may aswell just throw your light rounds at the enemy because you're unlikely to come out on top unless either their aim is terrible or their carried weapons are.
- 7 years ago@lBreathTakingl you don't need sniper scope to use scout.
- EA_Blueberry7 years ago
Community Manager
@ElBirri wrote:
@lBreathTakingl you don't need sniper scope to use scout.That's how I roll. I prefer the G7 without a traditional sniper scope and use it more like a hemlock on single shot. Like @7cyanide said the iron sights are really difficult (at least for me) but once there's a 2X on there I'm happy enough. If you can manage to land 3-4 shots in a row you're going to come out on top at medium to long range engagements. Keep your distance!
The Alternator feels good. If you don't have the attachments and hop up it's not going to be a great weapon end game. I either hold onto the hop up until I can swap out a weapon for the Alternator once coming across it or avoid picking it up at all (unless it's right after the drop).- 7 years ago
Would any of you actually consider the G7 to be a "sniper" in its current state though? It really lacks both the range and damage to fit this category.
I'm by no means against this weapon but i mean if i'm taking a sniper role its last on my list of priorities, even the triple take is more effective as its got the range.
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