Forum Discussion
Okay the L-star. I basically go to one of the care packages if I play normal apex. I want that quick over or quick multiple kills/squad wipe. The thing close range is a beast and rightfully shreds through ppl with it’s 23 or so dmg per shot. But thing is, the muzzle flash. My god, I thought it was bad on devotion/spitfire. They’re minor leagues compared to this gun.
I do see that the gun is no good against blue shield & up cause you usually overheat by that point. Overheat starts with every wrongly-timed 20 bullet burst. So unless you have another gun or the enemy sucks, you’re dead.
The disruptor just melts ppl like there’s no tomorrow. I remember when ppl found the havoc/devotion OP. This does way more damage xD. In the beginning of season 2, I melted 2 blue shield and one either white or purple away with 1 clip in less than 3 seconds xD. It was awesome!
Hammerpoint rounds are only good if you’re good or lucky. If you have bad aim, go for p2020 and just spray. If you’re close up and good at aiming, go for mozambique. Without shield and if all pellets connect, it’s 109 body dmg so yea, 1 hit kill. The p2020 does 29 dmg unshielded I think if I remember correctly.
Overall, strong weapons but they can either be right or wrong in the right or wrong hands
New Hopups-
I'd be tempted to leave the Hammerpoint as-is because you're basically sacrificing your 2nd weapon slot for a situationally powerful weapon. Neither gun is any good until your enemy's shields are down. This makes them OP at the start of the game, but then most guns are. It's not worth balancing the weapon around people not having armor when people who drop into high loot areas regularly have blue or purple within 3 seconds of their feet touching the ground.
The Disruptor rounds are still slightly too powerful by my reckoning. I don't think the dmg to shields needs to be lowered or the base weapon tweaked (I LOVE the new alternator) but if they did LESS damage to health as they do MORE damage to armor : it would make them more of a choice than a flat power increase across the board. This is kind of how it already works with the Hammerpoint, which is why I think people don't mind them as much. The guns are borderline useless UNTIL the special effect comes into play. If the RE/Alt were made LESS useful against health as a trade-off for damaging peoples' armor more : it would add a lot of nuance to when to use the hopup or not. This would finally give more of a reason for players to be able to remove items from their guns to carry around for alternative loadouts, which up to now has been a feature but not really one that's been capitalised on.
Currently an Alternator with purple mag and disruptor is the best weapon to have in most situations. An alternator with purple mag is a solid weapon anyway, so the disruptor rounds RUINING shields is just icing on the cake. You can easily shred an entire teams shields with a good alternator burst and have enough ammo left to drop at least one target.
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