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L-star = useless because its only in crates. GL finding it with ammo
Disruptor = OP if u can connect 4 consecutive shots to the head
Hammerpoint = bind mousewheel to attack and p2020 like an AR at someone with white armor. Mozambique still garbage with 3 shots.
Gotta agree with most of the L star complaints here, the muzzle flash is far too much for any effective ADS, no point having all that power if you can't see where you're shooting and hip fire is a big no no with it's fire rate.
Not really bothered with the disruptor rounds, as effective as they are i'd still rather run a mid range weapon.
Hammerpoints i hated initially, until i turned my trigger sensitivity up and ran it on a p2020. This thing absolutely shreds early game, love it!
Even on the mozambique it is damn powerful, but its a bit too situational for my liking personally.
- 7 years ago
I know this thread is a little old now but I've been thinking today about the new hop-ups and I have a thought on the best way to balance them.
I think this goes for both Hammerpoint and Disruptor rounds, the damage should stay the same, but the falloff for the buffs should be a lot more drastic at range, which would make sense right as both hop-ups sound like something that would be more effective at close range?
Distruptor rounds
0m - 15m - 1.7x
15m - 50m - 1.7x - 1.2x
50m - 100m - 1.2x - 1.0x
100m+ - 0.8x
Hammerpoint rounds
0m - 10m - 2.4x
10m - 50m - 2.4x - 1.6x
50m - 100m - 1.6x 1.2x
100m+ - 1.1x
It feels kinda dirty when you drain someone's shields from serious range with the alternator, it doesn't feel like something you should be able to do.
Anyway I'm interested to hear what people think of that, and whether it would change the meta.
- 7 years ago
I like that, but my only request is that the damage never drops below the base damage of the weapon. I wouldn't want a .8 multiplier at long range, but the rest of it sounds good to me and I feel the same way.
- 7 years ago@Cpl_McAssBlaster That's fair enough, I added that so that there was more of a trade off when using the disruptors, not that the alternator is really used often at serious range. The disruptors already have a few trade offs so I'm not sentimental about the 0.2x past 100m.
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