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Recoil, reticle bloom, slow spool up, whatever it is, it needs to go.
People complain about bloom, like its some sort of disease compared to recoil. Yes, recoil is visually more realistic, but bloom is cheat proof to achieve similar results. The only thing about bloom is that you cannot master it, cheating or no cheating. So unless the server tightens the spread for bloom based upon your time using that specific gun, it isn't anything more than a mechanism to force pacing your trigger.
Ultimately I am thinking what would a shooter feel like in a competitive experience without recoil, with full aim assist, etc., to eliminate every possible incentive for cheating? I know people say it would shallow the skill gap, but it would eliminate vectors for cheating. I think there are other areas that skill gap can shine to make the game fun.
On the general subject of handicapping: that is exactly, so the dev would say, what skill-based matchmaking is.
I can't agree with this. Skill matching is to increase fun. But it can only occur when enough players of each skill tier are playing. Handicap is for when you cannot form a match with players of comparable skill level and must resort to giving less skilled players some help or they would just get stomped on.
I agree with your assessment of how cheaters can hide in modern shooters, where we can't tell in many cases. I shot at a guy once when he was looking away. I unloaded a full clip square on him. He was stationary looking into a bin. The next thing I know he boxed me with a single shot and began to loot my box.
It is unlikely he didn't cheat. The only way i can see it being done, however, is if he had some type of script that pushed him out of my line of fire immediately AND delayed packets to the server AND aimed right at me AND shot a full clip at me AND then released the packet to the server where it ruled he boxed me. Then when i get one packet, it combines all the damage and his latest pose over my box. It's only extreme cases like that where it is obvious.
And if the server adjudicated it properly (as it could so easily), he would have been down due to the authoritative location was standing at the bin the whole time (which was what the server told me was happening).
All I can tell for sure about bloom is that a) it is unsatisfying when you know you're on target but the game decides to randomly deny hits based on its own **bleep**ty attitude. and b) I've had far too many instances of enemies squeezing out their shots just as fast as me and yet magically everyone of their bullets lands while half of mine are arbitrarily denied by "bloom." It's a trash mechanic meant to give the developer plausible deniability when they realize that under otherwise normal circumstances too many gun duels end in draws, where technically both players go down. Halo went through such a period several games ago. I found it much more satisfying to die knowing that I took someone with me, but apparently a lot of pro players felt it was not satisfying and so the dev changed the code again so that somebody would always win. Even if they really didn't. Draws, apparently, are anti-competitive. Who even knows what goes through idiots' heads.
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