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@Koochi-Q In my opinion game performance trumps everything. When it effects outcomes of enemy encounters it especially becomes game breaking and mostly annoying to deal with. Multi-player FPSs are not casual games. Well, they are with poor netcode when skill isn't always the deciding factor. I am not even that good at the game but it is fun when I have proper server performance and things happen as expected. When issues are present I play maybe 3 or 4 games but when all things are as they should be I can play for pretty long sessions. There needs to be more consistency in how the game performs. Plain and simple. That is important feedback for a game dev, at least it should be.
I do love to hate the flaws because in this type of game they shouldn't be what players with 20+ years of FPS experience focus on but when they are evident they will get pointed out until fixed or just move on to a game that does it better. That is how it always been.
- 7 years ago
I feel like 2 maps one of these being the current map, and a second larger map would be cool. It would also keep everyone happy as i've seen a fair amount of grumbling about constant third partying, not enough loot etc etc. A larger map would allow for a slower rate of play and leave the smaller map with a more aggressive play focus keeping more hands on players happy. But hey that's just my thoughts on the matter, quite happy with things how they are...apart from cage. Cage should be nuked.
- 7 years ago@GRiPSViGiL I don’t argue those statements. Just seems weird to point those points out in a thread that doesn’t mention those things at all.
- GRiPSViGiL7 years agoSeasoned Ace
@Koochi-Q You got me there, I suppose I should understand that the art/content team isn't necessarily a team taking resources away from the team that should be optimizing all things.
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