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@Koochi-Q In my opinion game performance trumps everything. When it effects outcomes of enemy encounters it especially becomes game breaking and mostly annoying to deal with. Multi-player FPSs are not casual games. Well, they are with poor netcode when skill isn't always the deciding factor. I am not even that good at the game but it is fun when I have proper server performance and things happen as expected. When issues are present I play maybe 3 or 4 games but when all things are as they should be I can play for pretty long sessions. There needs to be more consistency in how the game performs. Plain and simple. That is important feedback for a game dev, at least it should be.
I do love to hate the flaws because in this type of game they shouldn't be what players with 20+ years of FPS experience focus on but when they are evident they will get pointed out until fixed or just move on to a game that does it better. That is how it always been.
- GRiPSViGiL7 years agoSeasoned Ace
@Koochi-Q You got me there, I suppose I should understand that the art/content team isn't necessarily a team taking resources away from the team that should be optimizing all things.
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