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"Landing in a different part of a large POI with one other team, looting up, and fighting the other team is widely considered to be best practice in ranked Apex."
I would have said that this is one particular practice that is favored by a majority of players, but is certainly not the only path forward in this game. I'm personally suspicious of the practice because I find that most players (that I see in the game) choose it as a method of preventing boredom without a thought to risk/benefit.
And I'm not trying to bring anyone around to my way of thinking so much as just trying to point out that in-game behaviors are not always what they seem. What may appear to be pointless and counter-productive can sometimes be very carefully considered and deliberate. Whether it can count as successful depends entirely on how you measure success. One of the things that I find frustrating about this game is that the ranking system encourages players to treat the game like an arena shooter instead of a survival game. The scenario you described could certainly fit that mould, although I have to acknowledge, especially knowing a little bit about your personal gameplay philosophy, that there is more to it than that.
@reconzero wrote:
One of the things that I find frustrating about this game is that the ranking system encourages players to treat the game like an arena shooter instead of a survival game. The scenario you described could certainly fit that mould, although I have to acknowledge, especially knowing a little bit about your personal gameplay philosophy, that there is more to it than that.
Thanks for observing that distinction. I'm happy to reengage the conversation since I feel like we are no longer just yelling past each other.
I would hazard a guess that we (my duo and I) fall somewhere around halfway between the players you describe, and your own way. We don't mindlessly ape anything, we just actively look for fights that can be made advantageous. With a drop like i described, there is plenty of time to find sufficiently decent loot from an entire side on a big POI for that first fight, and then it's a matter of making the fight advantageous, whether by some combination of positioning, element of surprise, and armor advantage. For example, if we are rocking white armor and get hit markers on two purples during the poke phase, or if we have lousy weapons and hear them shooting with much better weapons, then the play is to disengage and reposition to avoid the fight altogether or wait to take it on better odds. My bud is quite skilled at making these decisions.
Sometimes you lose this opening fight anyway. Them's the breaks, as they say! Entry cost in gold is low and can easily be regained with one decent game. In my given example, we lost out, but surely had MUCH better chances with a third team mate participating, even if it was just as a distraction and/or meat shield. As I mentioned, we pinged our intentions - they had ample opportunity to communicate that they were going to hide and not take the fight, but chose not to do so. I believe that when you queue with a duo in ranked, the proper approach is to try to play with them unless they are making very stupid decisions.
Here's an example of that: I've seen a clip where a guy told his random duo that they were landing right in between two teams and needed to get out ASAP. He showed them where they could land to loot and be in a good position to third party the other two teams. They ignored him and he let them die and went on to rat for placement. Fair enough, good play by him. But in the comments, some of the players you complain about tried to make him feel like a bad team mate. I thought this guy did the right thing 100%. There is a lot of nuance in this game.
Cheers, man, best of luck in your games!
- reconzero3 years agoSeasoned Ace
@pandareno1999
Very well said across the board and nothing there that I disagree with at all.
I think you hit on two things that make our experiences fundamentally different. The kind of communication and no-questions-asked decision making you described can only come from playing with people you know and have played with before. Neither the comms nor the confidence are things that can be found with randoms and that's why I universally treat squadmates as de facto enemies. I wouldn't trust them to know when to pull back or to listen to me if I told them it was the right thing to do, and I certainly wouldn't act as a "distraction/meat shield" for them even though I understand intellectually that there are times when that's the right thing to do. For people I know and trust? Sure. For strangers who will, 97% of the time, make terrible decisions and hang themselves out to dry - and me with them if I allow it? Not on your life. That's the lonely existence of the solo queuer.
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