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To me I don't see the fundamental problems of the ranking system being addressed. Mostly just the surface complaints of players, which isn't really the core of the issue.
The issue is at a certain point it becomes worthless trying to advance because the tiers are all effed up. You can cut the scoring system however you want, damage, respawning, etc. etc. it doesn't matter. You just don't get rewarded beyond a certain point.
This is not about getting to a certain level and not advancing - everybody reaches a tier that caps at their ability level at some point, not everybody is a secret Grand Master/Apex. But the issue was, and is, that at a certain point, you just don't bother trying because there's no reward, in personal satisfaction or actual in game reward, for advancing.
That's why people just stop trying. While this is all about splitting hairs on how scoring is done, without addressing the tier problem, the main issue won't be changed.
Ranked is all about teamwork and strategy. So if someone is going in there without a team it will be rough. If someone is going in there and not on the same page as their randoms it will be rough. It is a game mode that heavily relies on teamwork. Without solid coms and pings it will be a rough experience. It has nothing to do with getting 20 bombs or 4k badges (Which do not mean a thing considering if you do not touch ranked in a few seasons you are placed in lobbies where it is easily obtained.) A lot of those badges were also obtained by creating a smurf and playing brand new players. Other than that badges do not mean much. I would not think to much into a majority of them but the rare few who are legit just cracked at the game that you can randomly be paired with or against. Why I always say if going to play ranked it would be best to go in with a pre made who are all on the same page. Makes the experience much better.
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