Forum Discussion
@AymCTLI'm seeing the same things and looking back it definitely feels like Apex went off a cliff with Season 20. The matchmaking has always been bad but the netcode and hit detection issues (along with an increase in cheaters and smurfs) got way worse with Season 20. I empathize with all your friends who have quit, I'm doing the same.
Matchmaking used to throw you a bone and put you in a lower lobby once every 20 matches or so but it no longer does. I get an endless stream of lobbies where me and my random teammates are hopelessly over matched.
I empty entire clips into enemies standing still over death boxes but can't knock them while they turn corners and immediately knock me. Enemies are able to miraculously survive and escape when I am ruthlessly hunted down by enemies that know exactly where I am at all times and can shoot me with perfect aim and anticipation
Switching to Mixtape to break up the Trios blood baths makes it apparent something is horribly off with hit detection and netcode in general. Kill cams show my enemies hitting shots when their crosshair is 'sort of close', my shots going places I swear I wasn't aiming, and enemies moving 2X my speed (Octanes excluded).
I played 80% less matches last season than the season before and I'm probably done for this season after 15 matches. It used to be fun enough to keep me playing but it just isn't anymore and I'm kind of bummed about it, TBH.
Rather than comment on the matchmaking aspect of this thread (which I always tend to gravitate towards), I’ll instead comment on the allusion that mixtape and BR feel different— or rather, that the mechanics feel slightly different.
I have zero data to back it up but I have ONE HUNDRED percent felt the difference, specifically with my aim. I have fairly good aim overall but I often feel like I miss way more shots in Mixtape— as if my aim assist value (I play on PSN) is different. I also certainly feel a decreased performance in audio in mixtape— which probably is attributed to more fighting happening in a smaller area and that straining the audio engine.
I wonder if something is happening in the code in some Mixtape games.