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@skullcrusher907 I get that, I play to relax and have fun as well. It's also my form of entertainment, I don't watch TV I'd rather game. But the nature of this game is going to include death, in order for someone to get a kill someone must die, so it's going to happen even to the very best players. Even the forum member who has a 9 KD admit he occasionally gets killed posting 0 damage and 0 kills. It just doesn't happen to him as often as it happens to us.
Players will land on better loot and kill you.
players will have favorable positioning and kill you.
Players will out play you and kill you.
How ever you will do the same to them. I'm sure you've had rounds in which you've landed on a moz and no armor, then proceed to kill someone who has a 99, 301 or flatline and blue armor. It happens...
@Vdstrk I read that article a while ago. I have a fairly good idea of how SBMM works in this game. They likely have a timer to put together a match, the longer you're in queue the looser the SBMM becomes. So if you're waiting for X amount of seconds and the game can't fill a lobby with similarly skilled players, it will expand the player base it pulls from to fill said lobby. So let's say they have a lobby that has standards of master-Predator players, if the queue is running for X amount of time and can't fill the lobby. It will then search for players Diamond-Predator ranks to fill lobby.. That's likely how the SBMM timer works but it's probably based on overall stats of the player (winning %, KD and average damage).
How ever this is not something you'll deal with frequently unless you're playing at really odd hours and during really slow times for the servers. Now if you play in regions such as Australia where the player population is already small, you might bump into it more frequently.
EDIT: If mm in pubs would take stats into account with a high priority, there would be no difference between ranked and casual.
Yes, it is an approximation of SBMM. higher priority is "being fast at getting players together".
So, that is why I'm puzzled about being constantly placed in a pred lobby.
I'm not saying the OP is wrong, by any means. I'm pretty much on the OP stats, and I have never seen a pred in ANY of my lobbies (dive tail would give them away).
I'm kinda leaning towards something else.
Would it be possible that when OP does well in couple games, he gets reported, then placed in a cheaters lobby (an observation tank so to speak) until s/he's cleared out? And if that is so, how long would it take for a player to be whitelisted (given there is a whitelist to begin with). It happens to me as well. I have, say couple games with high damage/high kill. The next 15 games or so, I get aimbotters, wallhackers etc. It is clear they are cheaters because no matter how i peak, I get 7 hits killed. If MM were to be as you say, it would be a gradual increase. Besides, those lobbies that OP describes are 7 hits clean kills. And that goes until, I assume, I have been cleared and placed on normal games once again.
Because what OP describes seems to me to be a cheaters lobby more than a pred lobby.
- DarthValtrex5 years agoHero (Retired)@Vdstrk Nah I don't believe they use cheat lobbies. I've been reported numerous times as a cheater and it's had 0 impact on my lobbies. It's really just skill, I do know that playing with friends seems to have some impact on SBMM. Anytime I team up with people even if it's mid tier randoms who send me an invite. The lobbies go straight to top tier players.
Most predators don't turn on their dive trails in PUBS. I have played rounds with a few, every single time they turn it on we get people following us on drop and trying to punch us to death.
If they are playing with randoms, the random teammate see the Pred trail and think the Predator can kill anyone and everyone no matter what. That leads to teammates putting the entire squad into really sticky situations that are really difficult to survive. - Vdstrk5 years agoSeasoned Ace
@DarthValtrex
I suppose. I have player anonymous mode enabled (or whatever it is called), I only see for ex. bangalore6513 killed wraith8791, so I would not be able to recognize any names.
The reason I mentioned the cheaters lobbies is due to an article released soon after apex launched 2 years ago.
Something like this article, but it wasn't this one...
https://www.eteknix.com/apex-legends-matchmaking-will-pit-cheaters-vs-cheaters/As far as trying to stay anonymous, I kinda agree. I do not have as many kills as a pred would, I only have around 1300 this season so far, but when I display it, I get passed jump master, and or told something like "so, are you gonna carry us today?"
Eh :/ ..... I do not consider myself any good... so that places me in an odd spot. I generally leave the match when that happens... Sorry.
- DarthValtrex5 years agoHero (Retired)@Vdstrk Lots of players don't think they are good but in reality they are in the top 10% or better. There is just a ton of death in this game.
- Vdstrk5 years agoSeasoned Ace@DarthValtrex
It is a hard game to master IMO. The gap between playstyles in soloq can be, and IMO is, the most impactful trait on a win or loss. - DarthValtrex5 years agoHero (Retired)@Vdstrk I think this is one of those games you don't "master" in the sense that you never die.
- Vdstrk5 years agoSeasoned Ace
@DarthValtrex
Sure. It is unavoidable to die on spawn. Everyone dies on spawn, and then compensate with a couple of decent matches when soloqing at least.
Hard to master is more of a "speaking in jest" expression that anything.
On spawn there are so many factors already. Where you drop, how many teams are dropping with you, or around you, loot, are your team mates sticking around? are they outlooting you"? are you outlooting them? does each team mate have at least a gun? a shield? a helmet? do they talk? do they hear you if you talk? Engage? disengage? who to shoot first? are your team mates separated and one dropped nearby because they saw a bad situation happening so you are down 1? or both left after outlooting you leaving you without a gun, and you just punched out 2 people and now have no heals so you need to run, while the other team mates are a mile away already and no coms? are there enemies separated that you can take on 1v1 or 2v one or 3v1?
So many things just at spawn. Then there are passive players who cannot hold a fight. They enjoy looting, exclusively. They will never push, not even when there is one enemy left with no armor, no bullets and stationary healing, they will patiently wait for the enemy to heal up, get ammo and then attack them, and they will get killed, and if you ask why they did not push, they may say something like, "eh, it would have not been a fair fight, because he had no bullets and was healing". BRAIN BLAST!!!!!! I had actually someone telling me that.
Or the opposite, the w+keyer who has no clue that his team is fighting a whole different battle a mile back, while they pester you on comms because you are not keeping up with their octane... and cursing because they cannot find a fight, while the team is already 5 kills in in a 2v the server.....
So yeah death happens a lot in soloq... and death is unavoidable, a lot of it.
Now my question to you is this, "How do I transcend myself, and become able to carry the UN-CARRY-ABLE"? - 5 years ago@DarthValtrex I've had the chance of watching a hacker stream live, as he was trying to showcase his cheats. After cheating hard in one or two normal matches, he often got into some weird lobbies where there were only 2-3 other teams and which he quit before dropping. I believe those were the "cheat lobbies" some talk about.
- Vdstrk5 years agoSeasoned Ace
@hayhor
Not sure about it. Hard to tell because random matchmaking. But never seen anyone with more than 2k kills... if displayed.Hard to tell because the lack of team mates can actually make people appear stronger than what they are. Say you engage in a fight and both randoms just pull back, you may just feel as if the fight was extremely hard, when in fact the players you were fighting were all focusing you, because you had no more team all of a sudden... so it is very situational...
- Vdstrk5 years agoSeasoned Ace
@hayhor
"After you win a couple matches I'd think you'd see a harder lobby"https://www.eteknix.com/apex-legends-matchmaking-will-pit-cheaters-vs-cheaters/
and
I am not sure about it. I only see an increase in cheaters if I do well a couple matches.
Suppose i get couple matches, like 3 or 4 matches with 8-10 kills, after a while I get into lobbies where you have wall hackers, aimbotters etc.
There may be good players there? I do not know. All I know is that I can hide in the most remote places without moving, no hounds around, and a wraith comes by and shoots me. I could have been ANYWHERE, but they come straight where I am hiding.
Or, I pick and I'm dead in less than a second, with like 6/7 head-shots.
That goes on for a bit, like 10 or 15 matches at times even longer, until it goes back to normal up to when I do better again. These matches are usually with stats like 30 to 40 damage and 0 kills.
I would believe it could be MM adjusting.But the jump is so extreme that it is not normal. Also, the players that kill me have 0 movement, at times they struggle picking up stuff from the boxes, they are under level 100 etc. In practice, I can tell they do not have much experience with the game, but have an abnormal control of the gun, and know exactly where players are. Eventually they get erased by a g7 shooting at 300mph from across the map. Boring to watch.I do report them at times, and others I just let it go, because reports have 0 effects IMO.
So why does that happen? Because when you kill a few people you get reported. Then you are placed in an observation tank until someone gets around to inspect you. They see you are getting erased, so they move you back with the general population.
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