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@Mary-Reilly-Film That's because that's exactly what's happening lol, they are essentially shooting at an older frame, it's the same reason you get shot through closed doors or when lifting a knockdown shield just before a shot hits you.
Annoying stuff but with limitations of internet infrastructure we're basically stuck with it.
@MandatoryIDtag wrote:@Mary-Reilly-Film That's because that's exactly what's happening lol, they are essentially shooting at an older frame, it's the same reason you get shot through closed doors or when lifting a knockdown shield just before a shot hits you.
Annoying stuff but with limitations of internet infrastructure we're basically stuck with it.
Nope... it is bad netcode and poor lag compensation.
And tbh... just laziness!
I remember when R6 Siege was having hit reg complaints or lag stuff... they chucked on the plaster of "lag compensation"... this majorly disadvantaged players with decent connections; i strafed behind a wall, 2 seconds later i see shots go throgh the doorway to the side ofme and i die from them.
People complained and they realised this plaster/bandaid "lag compensation" is poor... so they spent like 2 seasons worth on "Operation Health" where they postponed all new content to work solely on getting the quality of the netcode to where it was decent.
Yeah it sucks that someone may be slightly disadvantaged havinf a worse connection, but least it's somewhat justified. Not like being disadvantaged because you have a good connection AND made the right moves.
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