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@Koochi-Q wrote:
That's like saying 'why is the reload button the same as the interact button in most FPS'. It's likely a design choice to make you aware that you will 'interact' with something when you press that button, be it a door or a weapon.
The problem with this is that it leads you to use them by accident with enemies close by.
I have seen it happen many times on pro streams like Shroud and Mendo and Dizzy.
It gets you killed, and the worst part is that you cant cancel it yourself.
- 7 years ago
@Wingmannedbro, well then, I must be doing something right or I'm on another pro lvl then them cause I never have any issues with it :P pro(digy) koochi has been born!
But seriously tho I've heard it from lots of players, but I honestly have (maybe in the beginning in the past) no issues with it. Maybe subconsciously I avoid going near 'interactionable' objects when I try to reload or open a door. Probs due to my years of playing horror games... play dead space or The Evil Within on hardest difficulty and you'll understand. Reloading there at certain points means imminent death cause you'll get ganged up on.
Maybe the devs will change it tho. Cause pc ppl can assign keys to certain actions right.- 7 years ago
@Koochi-QIt seems to happen when they want to swap a body shield from a box, but the enemy they just downed is too close.
- 7 years ago
@Wingmannedbro, in normal circumstances I'd say just punch the downed player to death or away from the box so you could make a mad dash to the deathbox to equip armor, but this can't always be done.
It's unfortunate, but sometimes there's just no winning even tho it's a fairly simple circumstance. I rarely go for boxes when I know there's still ppl around. Unless I'm really desperate. I just usually double back, heal up and attack again@DoYaSeeMe it's unfortunately not possible on consoles. PC has a multitude of 'untapped keys (lolz nice one if I do say so myself 😛)' that can be assigned to certain actions. Usually all the keys for controllers are already assigned. One can make the argument that some actions occur less than others so you can assign a function to that button, but that's not practical in the end. Another way would be to use the PUBG approach and make combinations for certain actions... but that's even crazier. 'Yea let's hold down RT + LT + B to use a syringe!' thats crazy in my opinion xD.
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