Why the massive discrepancy/exceptions for some weapons? (Also hitboxes)
Look, I'm aware that there's probably 10 topics about what I am about to share but nothing really provides a definitive and objective perspective to this lack of balance within the game which makes the meta disgusting to play against with it's really low skill ceiling on the consistency of player ability.
We already have small hitboxes and the lack of inertia in the game which people can just AD instantly which goes against any logical behavior you'd expect from aiming at /anything/, same for crouch spamming, aiming at someone's crotch is not a solution when there's so many abusive situations that favors it, most notably cover, add some commitment to the actions of this game at least.. To continue, Low profile is a joke and it shouldn't increase damage but rather allow tagging through shields for having a smaller and harder to hitboxes. Your extra damage doesn't compensate for the fact that the speed of a player model gets broken as hell visually for having the same speeds as something that can be 50% bigger than it. You wouldn't have to rework Wraith if there was actually a proper fix that put the player in situations that are equally bad as people that play with bigger hitboxes.
Anyway,
Specifically for those things that I am about to mention for weapons:
Mastiff
Super forgiving to use with 6 powerful shots, basically competes with the Peacekeeper because it has more shots and reloads per shells. It shouldn't have more than 4 shots like it's actual canon design, it would make the Mozambique way more attractive with it's hop-up and the more skillful Eva-8 finally be even and require different playstyles. Peacekeeper in the end gets more value as the best of the best for having all the perks outside of being a magazine reload.
Hemlok
Busted damage per shot for all it's pros, definitely one of the lowest skill weapon in the game. Please, fix this gun. It shouldn't be doing more damage per shot than the Flatline, this is ridiculous with all the benefits that it has. I want to love this gun and use it more but I can't enjoy the fact that using a rifle in burst mode which is super accurate hipfire/ADS compared the other who is slower and harder to use rewards me more. It's nasty and annoying.
Wingman
I've read over 20 topics with so many reasons that don't make sense as to why this gun is even allowed to be stupidly strong. It outclasses everything by not having any recoil, max ADS, shots more powerful than all rifles aside snipers. A typical example I saw was being compared to the Desert Eagle in CSGO which is complete non sense, I have over 15k kills with it and that one doesn't have super mobility like the Wingman does, it doesn't allow you to dodge bullets stupidly fast while being all accurate at the same time, there's actual risk and commitment to it, doesn't exist in Apex.
Balance this damn thing so that we can get some variety going on again instead of hearing the spam all the time. I'll even help with proper suggestions of finally getting rid of the ridiculous damage down to 35 because giving it damage drop off would be stupid, still same TTK without shields while increasing the required consistent aim from players that claim this thing takes skill which jokingly doesn't and hasn't for the longest time.
I might be only 300 hours in Apex but it doesn't take a PhD to notice how bad the situation is. ADS should also suffer at -5% or even -15% like SMG's for all the power it packs though that would perhaps be too hard, -5% is a good place to start. It's laughable to think the RE-45 which takes way more skill has to be slightly slowed down while this thing is allowed to roam free at 100% being a sniping Mozambique that can destroy people with RIFLES at Medium to Long Range being those have SLOW ADS speeds because that's the trade off for being versatile which makes them still targets while the Wingman EASILY gets to exploit that because of the ADS speed hard to hit and ridiculous damage.
Of course, with all those nerfs the Skullpiercer should have increased damage to compensate for the nerf of damage which will add value to the hop-up but also make the Wingman much more skilled as a weapon of precision where headshots are the actual reward instead of bodyshot spamming at any range which requires no effort at all.
I really love this game and want to keep loving it, but those anomalies really makes me annoyed and it's hard to recommend the game to people because of the sweatlords that abuses those very stale and boring oversights within the game balance.
Some of my friends who don't even like FPSes gives it a try just to find out how unfun it is, as if being a battle royal and based on a lot of RNG isn't hard enough.
Don't let it go to waste and consider making the game more interesting rather than leaving end game weapons lay around for to be abused.
It's fun to play a game knowing I got outplayed and destroyed not because I decided to use an R-301 and everyone else have a Mastiff/Wingman/Hemlok to which I can't contest in near perfect and skillfull situations.
It would be a good reminder also that skill = consistency. Having to land 5 powerful shots quickly without recoil is a lot easier than 18 weaker shots with recoil.