7 years ago
Wingman and the Peacekeeper
Edited by CM Alright I have never felt the need to delve into the EA forums, been through bf 3, 4, and hard line, never felt the urge to get a message across.
The Wingman, is broken. Accurate...
@Biochemikas The Wingman is definitely NOT ok and is absolutely 100% overpowered.
The gun dominates at every single range.Even at a close range you can literally just spam hipfire someone and kill them within seconds. Even players like Shroud admit the gun is overpowered, the only people denying it are the people who abuse the gun using it every game as a crutch. The gun is absurd.
Where do you see me saying it's OK as is? It's not overpowered, that is the dps is lower than most other guns, but it does have a few problems. 1) lack of recoil - that's just not right. 2) insane ammo efficiency - makes all light ammo weapons cry (you can carry 6 grenades and 1 stack of ammo and still kill more ppl than with R99...). 3) it's the best weapon for medium range - would be fixed by adding recoil.
Those are the real problems I see with it. I completely disagree with ppl saying it's damage is too high. It's definitely top grade damage, but not top of all guns, which is completely fine.
R99 will shred Wingman at close range, perfectly controlled R301 (mostly headshots) will shred wingman at any range. In no armor situations, even peacekeeper can beat wingman (although I think PK is pretty meh otherwise).
I've been running Longbow a lot lately and I find that this map DOES have some long ranges (although need to really plan those fights) and at those ranges Wingman stands absolotely no chance vs Longbow with 4x+ (I still think longbow needs a slight dmg buff).
So to sum it all up: Wingman needs 2 simple changes: add recoil for every shot and do something with it's ammo efficiency (my solution would be to make it use 2 bullets per shot (although may need to increase mag sizes a bit to compensate (maybe by 33% to make it 4 shots with no mag)).
An alternative balance way would be to keep the ammo efficiency and lower the dps, but I fear that then it would be useless and the extra grenades/meds would not compensate losing direct firefights. E.g., lowering it by 30%, would make it similar to Alternator - you would drop it the moment you found something better (e.g., Hemlock). I think Wingman is a fun weapon and it's damage should stay tier1.