But still, you're gonna need good movement to outplay anyone regardless of who you pick. Choosing Wraith, the way she was didn't guarantee you anything in the end. She was fun to play at one point but with all her "get out of jail free cards" it still wasn't enough to guarantee success on most days.
I've been outstrafed by Loba's, Octane's, Bangalore's and even Crypto's many times. Too many to even count.
Tiny and difficult to hit shouldn't mean we need to make her weak, it means they shouldn't create new legends the size of trees. And if they do they should have abilities that at least make them fun to play or competitive. The nerfs she got didn't even adress the actual issue.
Bangalore is a nightmare to hit when "double timing it". Should we nerf her too? What about Octane that's running faster than my Caustic? Or Loba with an unfair advantage to steal all the good loot early game?
They messed up with Gibby. He needed a buff but they over did it. Still, I can easily lose to anyone better than me while playing Gibby myself. You can learn how to engage him differently and win, same with any legend.
Meta guns, I'm all for it. Games have always been this way. Quake, Doom, Unreal Tournament etc. You got lucky when you picked up a OP weapon, that's how it is. It actually gave you a chance to win against people better than you, and I see nothing wrong with that. Sometimes it still isn't enough. Same way you get lucky for picking up Purple armour and you're opponent has white. Did the armour win the fight? Most likely.
Skill? Aceu said it himself that battle royale can and should never be an esport. Rng and luck decides who wins way too many times over skill.