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Well, the way the game is "intended" might vary per player.
It's not like a playstyle should be enforced, especially if any other playstyle is going to be punished.
However, frequently leaving matches should result in some form of punishment, particularly for Apex as it's a BR game which doesn't have any form of backfill, meaning the impact on the match can be significant.
Personally I feel like those who don't play in a premade kind of consent to the fact that there will be some players that won't be playing as expected.
Now, I'm not saying that anything goes, these issues should of course be resolved.
Though a system to work against these types of players... well, let's just say it might take quite some time to tune it well, as I'm sure there are many players that might be against this change.
You could try to play with a premade squad instead of relying solely on the matchmaker to find teammates. This way, you will be able to avoid any potential issues with other players.
@XHelperZI'm not for enforcing any playstyle. I mix it up. Hot dropping is fine.
Exactly as you mentioned - there's no backfill, so just DC'ing immediately screws your squad and then their experience playing the game. And it's not like there is no alternative - If you want to queue in fast, hot drop in the biggest fire rinse & repeat fine. Queue solo. They're not playing as a team anyways.
I feel the opposite - if you're checking the box to fill Squadmates, you're consenting to play as a squad.
10 minute ban from matches would seriously curtail the practice. Permanent ban number could be higher, a number like 20 is pretty forgiving.
- hayhor3 years agoHero@Gator762FMJ It is shocking how many people refuse to just queue solo.
- XHelperZ3 years agoHero+
Damn, you're absolutely right.
It's just that when it comes to punishing players, well, let's just say it can go massively wrong.
Well, if this is going to become a thing, I'd say that it's probably better to start with a high treshold and move from there to see after how many matches in a certain time period should result in that
- 3 years ago
@XHelperZYeah, a ban might be too much.
An idea hit me though, they could increase the penalty by a minute every time you DC right after being knocked without letting the timeout go. Heck even start the penalty off light at 1 minute with the notification telling you why, and that it increases a minute every time you do it.
Slow learners will either get the message it's a squad based game or get really long queue times. 🙂
- reconzero3 years agoSeasoned Ace@Gator762FMJ
"if you're checking the box to fill Squadmates, you're consenting to play as a squad."
If you're checking the box to fill squadmates it's because you're not willing to wait 10 minutes for a match.
And careful with the whole "consenting to play as a squad" thing. That means different things to different people and you might easily find yourself the object of someone else's ire for a failure to imagine the game as they imagine it.
I would be the poster boy for this. As an experienced player who solo queues and most commonly is matched with seven year-old children who have 50 matches under their belt and the youthful assurance that they know everything there is to know about the game... I'm sure I could make a very legitimate case against each and every one of them for "not playing as a team," "for engaging in foolish, high-risk behavior," "for recklessly endangering themselves and their squadmates," and just generally "for not playing properly (meaning, the way I play)." Should I advocate for getting them all banned? Should they all sit a corner for ten minutes to think about what they did? I don't think so. They should get on with their lives. As should we all. With our casual, un-ranked, free-to-play game.
"10 minute ban from matches would seriously curtail the practice." Maybe, maybe not. It might just cause them to stay and screw with you in other ways out of spite. It might cause them to tiktok for 10 minutes and then repeat. It might cause the game to lose half its population. Let's face it: quitters buy things in the store just like everyone else.
And finally: if your jumpmaster chooses an LZ that you know is just plain dumb then you should break off. Period. Stop enabling that kind of stupidity. Whether they quit when downed is beside the point. Every time experienced teammates go along with a bad jumpmaster they send him the message that what he's doing is okay. And it isn't.- hayhor3 years agoHero
@reconzeroI play no fill all the time. I never have a 10 minute wait for a queue. The longest it goes is 2 or 3 minutes usually. If you queue with a team and do your own thing the majority of the time while being annoyed I say just no fill.
- reconzero3 years agoSeasoned Ace@hayhor
You've had better luck than I have. No-fill matchmaking for me is a pretty long and drawn-out affair.
I definitely queue with a squad, and I definitely do my own thing, but I don't find it frustrating for myself, per se. I find it frustrating for them - watching them make incredible rotation and position mistakes, obviously believing that they have to go wherever the circle pushes them, and wondering all the while when their awol #3 is going to get himself killed. They always die first. Always. And I feel bad, but I'm not a life coach. I can only lead by example.
- Kyldenar3 years agoSeasoned Ace
@reconzero wrote:
@Gator762FMJ
"if you're checking the box to fill Squadmates, you're consenting to play as a squad."
If you're checking the box to fill squadmates it's because you're not willing to wait 10 minutes for a match.
And careful with the whole "consenting to play as a squad" thing. That means different things to different people and you might easily find yourself the object of someone else's ire for a failure to imagine the game as they imagine it.Yeah, the matchmaking complaint that @Gator762FMJ has comes from the same root cause as you and I have noted in the past - the Matchmaking doesn't consider preferred play style at all. And I assume it never will because of they way they gather and sort matchmaking data surely doesn't factor in a desire to play it slow and careful vs W-Key Leroy Jenkins plays.
The solution to this issue, as noted, would be for each account to have a screen were they can fill out matchmaking preferences. It would have questions like,
- 'Hot Drop'?
- Aggressive?
- Stealthy?
- Careful?
- Long Range engagements
- Mid Range engagements
- Short Range engagements
- Loot then Fight?
- Prefer Kills over Placement?
And each would have a yes/no setting you could toggle. Then you can leave it, or change it up here and there based on what you are looking for.
Then, the matchmaking would, also considering your SBMM stats, consider these answers to try to squad you up with like minded players.
If they actually did this, I might consider coming back.- Zulkiers3 years agoSeasoned Ace
@Kyldenarsounds nice
I prefer late drops, away from the bloodbath.
Gather gear then get ready for whatever may happen.
Use critters as target practice, EVO shield levelling, and crafting material income.
Hit certain areas for summoning gold gear bubbles.
Max out Longbow and armor.
Get an L-star.
Make ambushes.
Find hiding spots so you can respawn your ally in duos 3 times, collect their banner again, then get plastered trying to get closer to the respawn beacon because you are 285 meters of 200 from the beacon, and the final squad is between you and the beacon. As Crypto, mostly using the drone.
That was yesterday.
But yes, late drop, stealth, and sniping are my playstyle.
- HappyHourSumwur3 years agoSeasoned Ace@reconzero On that last point I would if I felt like I had any chance in this game as a solo or even a duo in Trios, but I don't.
- reconzero3 years agoSeasoned Ace@HappyHourSumwur
I'm not trying to suggest that you'll win tons of trios matches without squadmates. But you can win some of them. And the ones you don't win are, like any match, a learning experience. But the first step is to completely rework your playstyle and match goals, at least for matches without squadmates. You have to "rat," as the fools call it. It's derogatory shorthand for "play smarter, more cautiously, and avoid fights until they're unavoidable." It's 99% position based, and 1% gun skills based. Not something most players have the patience for, but it will harden you in ways that pay off later, even when you have a full team. Food for thought.
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