Forum Discussion
7 years ago
Same exact crash as you.
Running an i7-8700k @ 4.9GHz OC'd and 32GB of GSKILL Trident Z @ 3200 MHz (not OC'd)
crash:
{
R5Apex: 00000000002F2DCA
EXCEPTION_BREAKPOINT: 80000003
}
cpu: "Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz"
ram: 32 // GB
callstack:
{
KERNELBASE: 000000000008669C
ntdll: 00000000000A80CB
ntdll: 000000000008FD36
ntdll: 00000000000A468F
ntdll: 0000000000004BEF
ntdll: 00000000000A33FE
R5Apex: 00000000002F2DCA
R5Apex: 00000000004C0B56
R5Apex: 00000000004C0F47
R5Apex: 00000000004BF767
R5Apex: 00000000004C1502
KERNEL32: 00000000000181F4
ntdll: 000000000006A251
}
registers:
{
rax = 1
rbx = 0x0000000978303260
rcx = 0
rdx = 4
rsp = 0x000000090115FA30
rbp = 1473 // 0x000005C1
rsi = 0x0000015F2B14A6E0
rdi = 1200 // 0x000004B0
r8 = 0
r9 = 242998 // 0x0003B536
r10 = 447828 // 0x0006D554
r11 = 447828 // 0x0006D554
r12 = 448215 // 0x0006D6D7
r13 = 448215 // 0x0006D6D7
r14 = 1
r15 = 0x0000015AC3F38670
rip = 0x00007FF73CFA2DCA
xmm0 = [ [4667748, 0, 0, 0], [0x4A8E72C8, 0x00000000, 0x00000000, 0x00000000] ]
xmm1 = [ [22227366, 0, 0, 0], [0x4BA994D3, 0x00000000, 0x00000000, 0x00000000] ]
xmm2 = [ [5.2441268, 0, 0, 0], [0x40A7CFE3, 0x00000000, 0x00000000, 0x00000000] ]
xmm3 = [ [24478264, 0, 0, 0], [0x4BBAC11C, 0x00000000, 0x00000000, 0x00000000] ]
xmm4 = [ [2416850.3, 0, 0, 0], [0x4A138349, 0x00000000, 0x00000000, 0x00000000] ]
xmm5 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm6 = [ [2416850.3, 0, 0, 0], [0x4A138349, 0x00000000, 0x00000000, 0x00000000] ]
xmm7 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ]
xmm8 = [ [1904400, 7617600, 17139600, 3.4028235e+38], [0x49E87880, 0x4AE87880, 0x4B82C3C8, 0x7F7FFFFF] ]
xmm9 = [ [3.4028235e+38, 3.4028235e+38, 3.4028235e+38, 3.4028235e+38], [0x7F7FFFFF, 0x7F7FFFFF, 0x7F7FFFFF, 0x7F7FFFFF] ]
xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm11 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ]
xmm12 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ]
xmm13 = [ [1, 0, 0, 0], [0x3F800000, 0x00000000, 0x00000000, 0x00000000] ]
xmm14 = [ [13.8, 0, 0, 0], [0x415CCCCD, 0x00000000, 0x00000000, 0x00000000] ]
xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
}
build_id: 15538997266 years ago
Since early April I have been receiving a crash alert almost every time I close the game after playing a round or two. It doesn't seem to happen if I do not play a match before exiting. The client does not crash during game play.
crash:
{
msvcrt: 000000000002A556
EXCEPTION_ACCESS_VIOLATION(write): 0000000000000000
}
cpu: "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz"
ram: 32 // GB
callstack:
{
KERNELBASE: 00000000000EBDC0
ntdll: 00000000000A3167
ntdll: 000000000008B5E6
ntdll: 000000000009F7DD
ntdll: 000000000000D856
ntdll: 000000000009E70E
msvcrt: 000000000002A556
sapi_onecore: 000000000011517F
sapi_onecore: 00000000001151B9
sapi_onecore: 000000000006A0C9
sapi_onecore: 00000000001467DD
sapi_onecore: 000000000000D218
sapi_onecore: 000000000000D1D4
sapi_onecore: 000000000000D2DB
module@00007FFBC7DB0000: 000000000009328D
module@00007FFBC7DB0000: 0000000000093687
module@00007FFBC7DB0000: 0000000000093A08
ntdll: 000000000003B583
ntdll: 0000000000047F85
ntdll: 0000000000047E48
KERNEL32: 000000000001CA7A
R5Apex: 0000000001241584
R5Apex: 0000000001241520
R5Apex: 00000000004AE602
R5Apex: 0000000001202656
Activation64: 0000000000011050
Activation64: 0000000000008F82
KERNEL32: 0000000000014034
ntdll: 0000000000073691
}
registers:
{
rax = 0
rbx = 0x00000016F81AE9E0
rcx = 0xCEA2472C09590000
rdx = 0
rsp = 0x00000016F81AE970
rbp = 0x00000208D2C4BA90
rsi = -1 // 0xFFFFFFFF
rdi = 0x00000208D2C3ABC0
r8 = 0
r9 = 0x00000016F81ADF80
r10 = 0x00007FFBFEA8D0B4
r11 = 0x00000016F81AE3B0
r12 = 0x00000208D2C4BA90
r13 = 0
r14 = 0x00000016F81AE9D8
r15 = 0x00007FFBD735D4C0
rip = 0x00007FFBFC69A556
xmm0 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm1 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm2 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm3 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm4 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm5 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm6 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm7 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm8 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm9 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm10 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm11 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm12 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm13 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm14 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
xmm15 = [ [0, 0, 0, 0], [0, 0, 0, 0] ]
}
build_id: 1554860081- OrioStorm6 years ago
EA Staff (Retired)
@Lakario, that's a crash in Microsoft's C RunTime (msvcrt) called from inside Microsoft's speech API (sapi_onecore). It happens after our code has stopped running. Since the crash is in Microsoft's code called from Microsoft's code after our code stops running, I don't know that we can do anything to fix it.
- 6 years ago
@OrioStorm I have text-to-speech enabled for in-game chat. Is that likely to be related to the issue?
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