Forum Discussion
13 Replies
@EA_Illiumstill my problem is not solved here is my dxdiag https://imgyukle.com/i/Jt5GnA
- EA_Illium3 years ago
EA Staff (Retired)
@Starssett Apologies but this does not load to anything, is it possible to upload the dxdiag directly to this thread? - KloneRocks3 years agoNew Novice
I'm also having this issue.
I can't seem to find a way to make Apex cache the shaders after they are compiled.
It always starts the game by Processing and Compiling Shaders.I tried the shader on/off fix:
Updated to latest NVIDIA driver
Turned Shader off in NVIDIA Control Panel
deleted cache files in %localappdata%/NVIDIA/DXCache
Restarted computer
Turned shader back on with values 10/100/Default
Started the game, waited for first "Processing and Compiling Shaders"
Exited the game
Started the game
Result: still processing and compiling 6.800 shaders
I tried the verify integrity fix:
go to Steam
Oen Apex Properties
Go to Local Files
Verify Integrity of Game Files for Apex
Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)
I tried running Apex with DX12:
Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\
Open r5apex_dx12.exe
(or add to the launch options: -eac_launcher_settings SettingsDX12.json)
Result: still processing and compiling 10.000 shaders
I can't seem to find a way to tell Apex to just cache the compiled shaders..!
About Apex Legends Technical Issues
Community Highlights
- EA_Blueberry7 years ago
Community Manager
Recent Discussions
- 25 minutes ago
- 56 minutes ago
- 3 hours ago
- 4 hours ago