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Starssett's avatar
3 years ago

Error "processing and compiling shaders"

Every time I try to enter the game I get the error "processing and compiling shadders" please help it takes me 20 minutes to enter the game

13 Replies

  • EA_Illium's avatar
    EA_Illium
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    3 years ago
    @Starssett Apologies but this does not load to anything, is it possible to upload the dxdiag directly to this thread?
  • KloneRocks's avatar
    KloneRocks
    New Novice
    3 years ago

    I'm also having this issue.
    I can't seem to find a way to make Apex cache the shaders after they are compiled.
    It always starts the game by Processing and Compiling Shaders.

    I tried the shader on/off fix:

    • Updated to latest NVIDIA driver

    • Turned Shader off in NVIDIA Control Panel

    • deleted cache files in %localappdata%/NVIDIA/DXCache

    • Restarted computer

    • Turned shader back on with values 10/100/Default

    • Started the game, waited for first "Processing and Compiling Shaders"

    • Exited the game

    • Started the game

      • Result: still processing and compiling 6.800 shaders

    I tried the verify integrity fix:

    • go to Steam

    • Oen Apex Properties

    • Go to Local Files

    • Verify Integrity of Game Files for Apex

      • Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)

    I tried running Apex with DX12:

    • Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\

    • Open r5apex_dx12.exe

    • (or add to the launch options: -eac_launcher_settings SettingsDX12.json)

      • Result: still processing and compiling 10.000 shaders

     

    I can't seem to find a way to tell Apex to just cache the compiled shaders..!

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