2 years ago
Random 200ms lobby
Any idea how to fix this? I've surveyed some random pubs in my team it seems that many of them have the same issue as I do but this 200ms game is happening more frequently. I have a friend that go du...
So based on the lag compensation you mentioned, does it mean like to the lagging player they see me stand still, shoot me but from my side, I'm actually moving around but the hits count for them? Sometimes I would get 15-30ms in normal lobby, and just randomly fly to 200ping and the match just stay like that the ping will never drop down, I heard from my friends they said the China players overloads the server with vpn since they cannot access to the game without one. Using vpn will overload the game server?
@dsihfvoersfu Sorry for the late reply, but first off, a VPN wouldn't cause the server to be overloaded, as it could just be seen as a connection from someone within the server's region.
As for your question, (and to my understanding), a lagging person might see you stand still, but in most cases they would see the version of you from moments ago. The main reason why you take damage after going around corners, is because for some reason when the player hits the version of you from moments ago, the lag compensation counts it as a hit.
My guess is that because the lag compensation is trying to bring both players into the same reality, its counting, (and ignoring), damage where it sees fit, as sometimes having a higher ping means you deal little to no damage at all, (or you're shot before you have a chance to respond).
@BreadTakin Also to my understanding, any pre-made team plays on the party leader's data center, which means that if one of the teammates lives further away than the party leader, they're going to be lagging a bit. As for any randoms, they're also playing on the same server as the party leader, as both them and the party leader had connected to the same data center prior to joining the match.
The game shouldn't be giving you teammates from other regions, unless those teammates had either joined your party, or had switched to your server's data center. (For example, seeing someone with a Japanese name, does not mean they're connected to a server in or around Japan, but rather to the same server as you).