Forum Discussion

Re: Loading and compiling shaders every launch

Same here, I tried everything until now.

I tried the shader on/off fix:

  • Updated to latest NVIDIA driver

  • Turned Shader off in NVIDIA Control Panel

  • deleted cache files in %localappdata%/NVIDIA/DXCache

  • Restarted computer

  • Turned shader back on with values 10/100/Default

  • Started the game, waited for first "Processing and Compiling Shaders"

  • Exited the game

  • Started the game

    • Result: still processing and compiling 6.800 shaders

I tried the verify integrity fix:

  • go to Steam

  • Oen Apex Properties

  • Go to Local Files

  • Verify Integrity of Game Files for Apex

    • Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)

I tried running Apex with DX12:

  • Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\

  • Open r5apex_dx12.exe

  • (or add to the launch options: -eac_launcher_settings SettingsDX12.json)

    • Result: still processing and compiling 10.000 shaders

 

I can't seem to find a way to tell Apex to just cache the compiled shaders..!

No RepliesBe the first to reply

Featured Places

Node avatar for Apex Legends Technical Issues

Apex Legends Technical Issues

Having issues with Apex Legends? Join here to find help with connectivity, performance issues, crashes and more.Latest Activity: 1 year ago
40,290 Posts