@Digitalmessiah- The intended tone was actually mocking your "old people and casuals" line - which was lazy generalisation at best - by pointing to the "mimimimi gimme points!" mentality that sits just just-out-of-sight in wider society, but gets pretty in-your-face in gaming subcultures. It also implies that there's more than one way to look at an issue. For instance, if you look up at your forum avatar, you'll see on its left that your behaviour even on the forums generates a score. This kind of measurement is so commonplace it's banal, so it's no surprise really that it reproduces itself in the discourse of those it surrounds. That such constant, granular measurement exists does not mean that it's justified or healthy.
In other words, unclench. It's not the end of the world. It really isn't.
The end of round summary (not the outstanding performances summary with the cringy voice lines) highlights a stat from your round, not even necessarily the "best" stat (although it often is) or even one you care about. It's not public outside of the squad you're in either, which would undermine the (lazy) "everyone gets a medal" trope that many in the BF community think represents an interesting insight into DICE's thought process.
The game does indeed keep score - there are clearly a ton of metrics in place that the game can report on. I'd like to see "highest speed at impact when you forgot to open your chute," the associated "biggest mess left by a falling body" and "number of times you've dropped a hovercraft on your head." On top of that, the summary gives focus to other aspects of the game that contribute to victory. If all a player cares about is their KDR and score, then perhaps an arena shooter might be better suited to them. If everything we do in a game is to be measured, then why not highlight those aspects that contribute? We both know that a player can go 50:0 in a Nightbird and still be on the losing team, because victory in the game is not primarily about kills - an objective changing hands costs the enemy team 10 tickets over and above the bleed and kills/revives. From that perspective, it's important to question why KDR/score should be privileged in the reports, as it isn't necessarily in the best interests of the game-as-a-team-competition to highlight areas of performance that don't translate to victory.
This is not to say that kills and deaths are not important - it's the primary way to deny flags to the enemy. It does mean, however, that it is not the be all and end all of the game.
Is battlefield a game or a cinematic experience? Why not both? That's the point, in my opinion, of the "this one goes to 11" physics, visual and audio design of the chaotic battle experience. The visual effects, sound, and game physics could be a lot tamer (despite the issues with the muddy, overcompressed audio), but then it wouldn't have that Battlefield feel.
Would I like a scoreboard? Sure. Why not? Is it crucial to my enjoyment of the game? No. Is it a sign that DICE have gone woke and are treating their customers like elementary school children? Probably not.