Forum Discussion
Ghostrider0067
3 years agoSeasoned Adventurer
The whole "asset limitation" thing, to me, sounds like an excuse and bad design. I mean, how can a 10 year old game like Planetside 2 keep adding new stuff that alters the map (mobile base building specifically) and not have issues? And with DOUBLE the player count and utterly massive maps by comparison to even the largest of what's been found in any BF game?
cso7777
3 years agoSeasoned Ace
@Ghostrider0067 Just look at all the Unreal Engine 5 demos, they are pretty wild and have a lot of 'assets'.
I know UE5 is a 'future engine' and will probably be pretty taxing on existing hardware, but still.
Frostbite looks nice, but it has become a limitation. It seems like it is still way too complicated to develop anything, the number of maps in 2042 is a total joke and the reworks are not fully done yet.
I know UE5 is a 'future engine' and will probably be pretty taxing on existing hardware, but still.
Frostbite looks nice, but it has become a limitation. It seems like it is still way too complicated to develop anything, the number of maps in 2042 is a total joke and the reworks are not fully done yet.
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