Forum Discussion

SterlingARCH3R's avatar
4 years ago

Downed State & Respawn Timers Need a Tweak

The downed state timer and respawn timers need a bit of tweaking for a QoL improvement, given the following scenarios (i.e. not a blanket change):

+ Immediate death after revive:

  • 13+ seconds of wait time at the deploy screen
  • Not always a long timer, but it's often the case. Appears to depend on how long you were alive for, how long the previous life lasted for, etc.
  • Suggestion: Shorter time would apply if you die within say, 1-2 seconds after you've been revived.

+ Immediate death upon spawning:

  • 13+ seconds of wait time at the deploy screen
  • I can see the value if you're repeatedly spawning into a dangerous area (apart from spawning onto squadmates who are "in combat", which is already prevented), only to repeatedly die and bleed tickets.
  • However, I haven't experienced numerous, intentional ticket bleed abuse being a particularly big issue.
  • Suggestion: Shorter time would apply if you die within say, 0.01-1 second after spawning in.

+ "Fatal Injury" animation after full downed state time expiration:

  • Adds around a few extra seconds of wait time.
  • Suggestion: One should immediately be taken to the deploy screen, as one had waited the full downed state time. If one didn't wait until the timer went to 0, then the animation will still appear.
  • In the following video, the "fatal injury" animation can be seen after the timer runs out - the camera fixates on your character for a few moments before zooming out to the deploy screen:

8 Replies

  • @SterlingARCH3RWe need these animations. If anything, for me everything is too quick. If they take away all animations, it will enable ADD in kids. You NEED to wait a little bit here and there or kids will be extremely impatient in real life. Also the game looks better with animations in my opinion.

    I also dearly miss enter/exit animations from BFV and first person take downs/revives. Huge quality setback in the current game. 

  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    4 years ago

    @JOGAGATYA I like the animations in general, and like the enter/exit animations. However, I'm specifically talking about the fatal injury animation if and only if one waits the entire 25 or so seconds for a revive. If you skip or wait only say, 10 seconds, then the animation would show.

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago

    It would be nice if you were in a downed state, that you could still crawl to safety. 

    Also, after revive, you should not be able to run immediately unless you are healed to 100% (Falck revive).

    Headshots should prevent a revive. Getting blown up by a vehicle on foot should prevent a revive, unless you have armor on (makes armor more valuable).

    The respawn timers do need a tweak, but there has to be a penalty for dying, otherwise, you get everyone playing kamikaze. Deaths should matter as much as kills.

    I always thought that there should be two timers. A quicker respawn but only from your base spawn (or spawn beacon), then a few seconds later the forward/squad spawns open up. This makes spawn beacons more valuable.

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @SterlingARCH3R I see where this comes from, because I feel pretty similar, but I think that the timers are the wrong place to address the issues revolving around the death and revive mechanics per se.

    The main issues I see are the positioning after downed, because I think this step completely skips collision detection which lets you end in walls and stuff.
    And the turn around the killed specialist when shot and then was revived mechanic. Which very often is turning the character on the belly in a prone position, and then turn the character around, so that they look away from the shooter. But this isn't consistant when killed by a blast, shot by a gadget or vehicle. I know this mechanic is to counter the kill cam footage, but in my opinion, better ditch the bad kill cam, and revive in place.
    I remember that is was



  • @kregora Sure, though those are issues with the bugs and the physics engine, right? Those are additional issues that need addressing.

    The mechanic itself, or the intended effect, is a completely separate issue.

    E.g.:

    Getting revived only to be 180 degrees from where you were = bug

    vs. 

    "Fatal Injury" animation after full revive timer expiration or earlier = intended effect

  • Pekmez-Pita's avatar
    Pekmez-Pita
    Seasoned Veteran
    4 years ago

    The kill cam needs to stop lingering on the person that downs you. Stop wasting my time and let me respawn!

    They need to get rid of the third person view cam when you're downed along with fixing the revive cam. I more than half of the time end up running into the opposite direction i intended to because of how janky the revive mechanic is.

    Simple QOL crap that should have been resolved months ago.

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago

    @SterlingARCH3R  I do remember when they added the 180° flip in BFV, so I am pretty sure this is intentionally. But BFV has more versatile stances than BF2042, which made that fit in. But in BF2042 it just makes the second kill too easy. Which then results in the frustrating experience you described.

  • When i die , ill have to wait for deploy timer.
    Normally time is 4 seconds , but lately the timer give 8 seconds to deploy/
    total wait time is way to much , start of game takes 42 seconds, movies , then deploy, thats about 1 minuut only before game starts.
    And then very often when i want to deploy , i need to wait again for 8 seconds !!

    [Hero edit: removed Bug form fields]

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