SterlingARCH3R
4 years agoHero
Downed State & Respawn Timers Need a Tweak
The downed state timer and respawn timers need a bit of tweaking for a QoL improvement, given the following scenarios (i.e. not a blanket change):
+ Immediate death after revive:
- 13+ seconds of wait time at the deploy screen
- Not always a long timer, but it's often the case. Appears to depend on how long you were alive for, how long the previous life lasted for, etc.
- Suggestion: Shorter time would apply if you die within say, 1-2 seconds after you've been revived.
+ Immediate death upon spawning:
- 13+ seconds of wait time at the deploy screen
- I can see the value if you're repeatedly spawning into a dangerous area (apart from spawning onto squadmates who are "in combat", which is already prevented), only to repeatedly die and bleed tickets.
- However, I haven't experienced numerous, intentional ticket bleed abuse being a particularly big issue.
- Suggestion: Shorter time would apply if you die within say, 0.01-1 second after spawning in.
+ "Fatal Injury" animation after full downed state time expiration:
- Adds around a few extra seconds of wait time.
- Suggestion: One should immediately be taken to the deploy screen, as one had waited the full downed state time. If one didn't wait until the timer went to 0, then the animation will still appear.
- In the following video, the "fatal injury" animation can be seen after the timer runs out - the camera fixates on your character for a few moments before zooming out to the deploy screen: