@VRACinque Lets be straight, the community has such diverse opinions, that can be funneled in the term "The Specialists Issue", which is a very wide field about what people think is wrong with BF2042.
For me it groups into several subcategories:
- Class Restrictions aka unrestricted vs.
- Weapon Type
- Gadgets
- Throwables
- Cosmetics aka faction and class specific look vs.
Also I like know when people say "Classes are better than Specialists" which classes do they speak about BF2 classes, BF4 classes? Because that makes a huge difference, to understand what peoples issues actually are.
So I what I assume I hear a lot is "BF3 classes are better than Specialists" and since I am a BF4 player, that played BF3 only for research purposes, I had to google a lot about BF3 classes. And I came to the conclusion that BF3 classes are not so different from the Specialists. BF3 has 4(+1) classes with one irreplaceable main gadget, the +1 because there are Anti-Tank Engineers and Anti-Air Engineers.
So there must be reason behind why people say this, but I don't get it. In BF4 I have the freedom, not to equip a defibrillator as assault, not to bring an ammo crate as a support, not to bring a ranged anti-vehicle weapon as an engineer, and not to bring a spawn beacon as a recon.
When BF3 players choose their class for their main gadget, the same is true for the BF2042 players, or they choose the BF3 class for the class specific weapon type, and annoyed team mates by just ignoring their primary gadget.
With the reveal of BF2042 my first comment was, I don't think the specialists are a good idea. Having the only medic being a woman will cause the more issues, than BFV defaulting medics and recons to female models. I am pretty sure, the reason why Angel can revive team mates is about this gender issue.
For me, I would be happy when they replace the specific cosmetics with something faction based generics.
- Grapnel
- Grenadier
- Shield Assault
- Defender
- Autoturret
- Medic
- Quatermaster
- Spotter
- Hacker
- Infiltrator