@-ExiLe_ZH wrote:
@cso7777From what I've heard from you guys and from what Iv'e seen so far, BFV is big step into the right direction (sorry for not being up to date with the bf series).
I hope they will improve upon this concept and make it even better.
Hope you guys are not gonna hate me for this,
but I think MW19 is another good example and I think they did a phenomenal job at the recoil patterns (> I'm NOT a COD fan all). It has strong visual feedback in the crosshairs, making the guns feel very punchy while the bullets land exactly where the reticle aims. Check out the SCAR here at 57:25 for example and look at the red dot:
https://www.youtube.com/watch?v=4MglAQncpTM&t=3445s
I'm willing to give random sight bounce recoil a try, but the sight really needs to bounce around so bullets miss the target at medium to long range, so burst-fire trigger control becomes necessary to land long range shots.
Otherwise we'll end up with BFV's laser accurate weapons all over again with all the TTK balancing problems laser accurate weapons cause. DICE tried lowering bullet damage to slow down the TTK, but all that does is create bullet sponge gameplay. What they should have did was increase random sight bounce recoil so more bullets miss the target. That would have slowed the TTK down without causing a bullet sponge effect.
So basically we'd be back to random bullet deviation, only this time the sight follows the recoil pattern.
People keep saying BFV has the best gun play to date, but I didn't find the gameplay fun. Guns were too accurate which caused the TTK to be too fast. Everyone was afraid to move which rewarded stationary defensive gameplay.
Hopefully BF2042 gameplay isn't frustrating like BFV. Because a lot of players bailed on BFV, myself included, so there's no way BFV has the best gun play in the Battlefield series.