It's really getting out of hand. It's too spammy. Best i've had 4 TV dodge at once but eventually i loose to them cause i has nowhere to go, i can't counter cause person(s) that use, is hidden. So, what are my options now here?
Small backstory, i am good pilot and have been piloting since bf3. It's just next level annoyance and penalty for me is to wait and stare screen to get another helo. It can go from 2mins to half game, is it really worth it? When infantry drops, his wait time is 5 seconds and then continues.
This isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
Wherent you the guy who said something about gamebalance vs reality ?
Yes, lock ons are constantly but it doesn’t matter if any of them can reach or hit you. That means either the intendet countermeassures against air ARE to weak or the vehicle with its countermeassures to strong.
This isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
Wherent you the guy who said something about gamebalance vs reality ?
Yes, lock ons are constantly but it doesn’t matter if any of them can reach or hit you. That means either the intendet countermeassures against air ARE to weak or the vehicle with its countermeassures to strong.
Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously. 4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.
5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
That’s a cool list but tiny compared what infantry / groundvehicles have to go through if they want to kill an air vehicle.
Cope a little harder. Infantry can easily hide inside a building and be revived when killed. Ground vehicles can be easily repaired by the repair tool and hide under a bridge or inside a building. Air is also supposed to be strong. When you see a helicopter you should be scared.
@CPT_GASLIGHTThat is, in your opinion, the ratio of killings of equipment and an infantryman should be one to one?! Nochego, that there are 30 infantrymen on the map, and only one tank or helicopter. The revival of the infantryman in 5 seconds, and the vehicle in a minute and a half. Based on this, there should already be an understanding that one piece of equipment should be much stronger than 2 or 3 infantrymen. You say hide under a bridge or in a building, ha.. ha ... And what will you shoot there, one misguided infantryman, you will just have a crazy game. Not even five minutes will pass before you get C-4, and you won’t even know from where. You say to repair the tank, the foot soldiers are even cooler, the medic heals at a distance in batches.
@CPT_GASLIGHT And the helicopter should be scared of anti air measures taken against him which currently dont apply to the situation for infantry AA, don’t matter the size.
@CPT_GASLIGHTThat is, in your opinion, the ratio of killings of equipment and an infantryman should be one to one?! Nochego, that there are 30 infantrymen on the map, and only one tank or helicopter. The revival of the infantryman in 5 seconds, and the vehicle in a minute and a half. Based on this, there should already be an understanding that one piece of equipment should be much stronger than 2 or 3 infantrymen. You say hide under a bridge or in a building, ha.. ha ... And what will you shoot there, one misguided infantryman, you will just have a crazy game. Not even five minutes will pass before you get C-4, and you won’t even know from where. You say to repair the tank, the foot soldiers are even cooler, the medic heals at a distance in batches.
I said previously that it should take 4-5 infantry to take down one helicopter.
@Bolvard wrote: @CPT_GASLIGHTAnd the helicopter should be scared of anti air measures taken against him which currently dont apply to the situation for infantry AA, don’t matter the size.
That already happens. Once you flare because of a lock-on you have to hide for cover.
@l_Grand_Vizir_l In some ways I agree with this. I don't really even fly much in 2042 unless it's playing air superiority.it is fair to all players and completely skill based but also I get tired of all the stuff that can killbmy attack heli. AA, Rao's, wildcats, and lis are enough. But then that sweaty stealth helis pilot always guns you to death and you can't do Jack to him cause he will go stealth and run. Rocket pods aren't reliable on here as the were in bf4. In bf4 I wouldn't even use heatseekers. I could always beat the enemy choppers with my Zuni's or hydras
@Man_iLoveFishing Imo air superiority is the best place to fly and have fun plus it's fair. Don't have to worry about anything but other air vehicles and practice dogfighting of sorts