@Estynytapa_Haiku wrote:
I feel home bases should be accessible for enemy team and there should be incentive to defend your resources and secure spawns there. But that's just me, wanting more layers to gameplay loop.
It would be one thing if they game was actually designed around that concept, but it really isn't.
@Brooklyn074 Spawn camping has always been the cheesiest thing a team can do. I don't think enemy vehicles should have access to your home base, and that there should also be AA turrets to keep helicopters out of it.
I don't think there's any good game design to keep people form camping their own spawn, besides it doesn't do anything for your team. It's more of a map design issue than anything. The newer TOR tanks can be an issue with being able to snipe other vehicles across the map. Again, that could be solved probably with just map designs that cut off long sight lines.
I agree though, Stranded really stands out with it being an issue. That map seems to promote spawn camping. There's so many spots to break the line of sight, and it's hard to catch your breath when the enemy heli is just spamming your home base.