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63 Replies
- SirBobdk4 years agoSeasoned Ace
@Trokey66 wrote:By the Gods!
I remember the constant whinging on here about visibility in BFV being caused by 'too much clutter' on maps, now they are being lauded as fine detail?
Well that's the 'community' for you you.....
Yep, that amazes me too. Well, I guess most people seem to remember things much better than they really were.
- DaveTheBrave_USA4 years agoSeasoned Ace
@Trokey66I never complained about BFV having too much clutter. Actually several of 2042 maps are more reminiscent of BF 1942 maps from 2001-2002 for their level of detail, and hardware and software was not as sophisticated back then.
bfV vanilla maps sucked.
Also comparing a big desert map to a small destroyed city map is rather pointless.
OF course I guess that is thrown aside in the name of nonsense? Because nonsense fits the narrative. And reality doesn't.
Also graphics don't equal playability.
I'm not sure why anyone would have complained about too much clutter on maps in BF1 and BF5. Previous Battlefield maps had plenty of clutter and destruction (and levelution!).
The destruction, debris and atmosphere (graphic elements) helped gameplay IMO providing cover, realism and intrigue, rather than just lining up the ducks...
We need that back in 2042.
@FlatChat wrote:I'm not sure why anyone would have complained about too much clutter on maps in BF1 and BF5. Previous Battlefield maps had plenty of clutter and destruction (and levelution!).
The destruction, debris and atmosphere (graphic elements) helped gameplay IMO providing cover, realism and intrigue, rather than just lining up the ducks...
We need that back in 2042.
Clutter is not the same thing as texture detail. A desert map is not the same thing as a city map.
No one said BF1 wasa cluttered.
You can pick much better comparisons in BF2042 for detail.
Graphics details do not equal playability.
- DaveTheBrave_USA4 years agoSeasoned Ace@trip1ex Actually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.
@DaveTheBrave_USA wrote:
@trip1exActually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.It's a desert map. YOu have not played a big open desert map in BF before? There's been a few. BF1 had one. BF1942. There's been lots of other bigger more open maps. I think there one in BF2 and BF3. BF4 had one.
It's a pointless comparison to compare the graphical detail on a small city map to a big open desert map.
And graphics don't equal playability. All that graphical detail on that BFV map and it was a meh map. Total where's waldo map. Just hide in a corner and shoot guys that walk by. Run around in circles. I'm not hanging it on my wall. I'm playing it.
- Man_iLoveFishing4 years agoSeasoned Ace
@trip1exBut there are rooms with ladder. Or skyscraper big lobby with nothing. I guess city got evacuated well and all that decoration and furniture was taken with.
Once i was impressed in BFV when i was afk. I was proning and couple soldiers run above me. Literally stepped on me. Cause i blended in with a rock.
Look at the detail of buildings inside in bfv for example. Textures, posters on the wall. Those little things.
@trip1ex wrote:
@DaveTheBrave_USA wrote:
@trip1exActually I think it is interest and moneys worth playability if the desert map in question is Hour Glass for instance, big long sand dunes and empty rectangular buildings with practically no cover or interest. Comparing it to the graphic arts of a destroyed city map is the point.It's a desert map. YOu have not played a big open desert map in BF before? There's been a few. BF1 had one. BF1942. There's been lots of other bigger more open maps. I think there one in BF2 and BF3. BF4 had one.
It's a pointless comparison to compare the graphical detail on a small city map to a big open desert map.
And graphics don't equal playability. All that graphical detail on that BFV map and it was a meh map. Total where's waldo map. Just hide in a corner and shoot guys that walk by. Run around in circles. I'm not hanging it on my wall. I'm playing it.
Hourglass is a city map which has been inundated with sand dunes caused by global climate changes and loss of vegetation in that region.
As such facilities should have a lot more destruction and degradation, including rusted car and truck hulks, which would provide a lot more atmosphere and cover. Tunnels, underground stations etc would also help gameplay and add interest.
It just appears that maps, like other things in 2042, were rushed out the door and lack good game design and attention to detail.
It's about immersion and suspension of disbelief.Worst maps of any BF. Map designers and anyone who gave the thumbs up to these when completed... should all be fired.
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