Forum Discussion
51 Replies
- Man_iLoveFishing3 years agoSeasoned Ace
@DeepSixxxxYou can wobble as much you want and fly low. When you are going for enemy AC, you are occupied killing him which makes you to rise altitude. That's the moment when poof happens and you realize, you got obliviated from across the map and can't stay still even for 2 seconds. Right now its not that bad, give it 2-3 months when people learn to use it.
EDIT: About that shell going by, its latency issue. TV missiles do the same.
- Man_iLoveFishing3 years agoSeasoned Ace
@PsubondIt has nothing to do working on our meal. I can still go freaking 100:0 and make you mad. What makes me mad is spawnkilling capability. Why are you pouring me about ur hate towards the pilots?
EDIT: I gave you video material to look at. You still give me ur yada yada about how op pilots are and freaking lazy to do something about it. Nerf this nerf that because im lazy to learn something that requires time and patience.
EDIT: https://youtu.be/panvQJXoSIw?t=22
There, tell me how long that jet survived and tell me where i shot him from?
@Man_iLoveFishing wrote:@PsubondIt has nothing to do working on our meal. I can still go freaking 100:0 and make you mad. What makes me mad is spawnkilling capability. Why are you pouring me about ur hate towards the pilots?
EDIT: I gave you video material to look at. You still give me ur yada yada about how op pilots are and freaking lazy to do something about it. Nerf this nerf that because im lazy to learn something that requires time and patience.
EDIT: https://youtu.be/panvQJXoSIw?t=22
There, tell me how long that jet survived and tell me where i shot him from?
Why don't you just use the other tools/teamwork available to you to deal with the tank?
If you chose not to adapt your playstyle then you're just being lazy.
Isn't that the standard rebuttal from pilot mains when people are complaining about air vehicles...the same rebuttal you've offered in this topic?
- DeepSixxxx3 years agoSeasoned Ace
@PsubondIf I'm flying low in the stealth helis and not moving around a lot, the railgun does a LOT of damage and then I'm in trouble as my stealth turns off and if I have already flared, I'm usually dead on a open map. I've learned to go underwater for a second or two and do front-over loops to avoid the missile locks, you got to get creative once you lose stealth as it has paper thin skin and is worthless without stealth ability.
Basically the railgun damage sets me up to get taken out by a missile after I lose stealth, so a great assist weapon. I probably had 500 assists getting 1200 kills with the railgun, mostly on MAV and the air transports.
Note I don't fly like most stealth guys, I go full speed close to the ground almost 100% of the time, so it is harder to get shot as the speed and maneuverability of the stealth heli is kind of over the top and not realistic to be honest. Yet I see many stealth helis "hovering" and waiting to get taken out in less than two seconds...
I T1ed the Railgun and I did take out a few night birds, a few jets, and a bunch of stealth helis. When you are flying, you can see the railgun tracers so beware as the stealth can drop bombs on your location if you keep shooting, even from 500-600 meters if you are camping too long. I found the best way to take out air vehicles with the railgun is medium distance, 4.5x scope so no scope glint, unload 20 shots and it takes another 5 from full health on the heavy condors, much less on night bird, etc. 6x scope from long distance works great but you have to lead the jet a few feet as your shooting around 800 to 1000 meter at that point and the gun isn't 100% instant at that range...but the railgun melts the jets quick...
With ground vehicles, I avoided the tanks unless they had only 60% or less health as they can heal faster than the railgun can damage. Again use 4.5x scope on jeeps and smaller vehicles, and they have no idea where the shots are coming from versus the air vehicles that show tracers.
The railgun is the "great equalizer". I think it takes about 600 kills before a gamer can really cement their opinion on the weapon. I hope Dice leave it alone as it has limited attachments, a limited 6x scope that scope glints and has fat crosshairs so hard to see targets past 350 meters, the shot delay is extreme so it is one of the most difficult weapons to snipe moving targets yet it takes out campers instantly up to 450 meters. It pesters all vehicles up to around 900 meters, and stops them from camping constantly. Full auto kind of sucks but burst is instant kill if all three shots hit at close to medium range but you HAVE to shoot first or you're dead while holding down the trigger. If they have armor burst kills only on headshot so they have to be somewhat clueless to not kill you instantly as seconds shots take too long close to mid range. A difficult, challenging, and fun weapon for Season 3... - DeepSixxxx3 years agoSeasoned Ace@Man_iLoveFishing I'm not the best stealth heli but do have both close to 60 mastery level. I don't fly like most pilots, so when I attack AC I light them up with the chain gun first, then I go stealth, rise above, and drop the bombs on them. Same with transports as it both keeps me from getting locked on in air battles and takes them out with instantly. It takes a while to learn the drop angles, and your relative speed is critical when dropping bombs in first person view.
I only engage night birds, other stealth helis, and the jets with missile locks outside of stealth mode. So far, only the night birds give me a headache, and maybe a top 1% jet pilot or a pilot that uses the chain gun instead of warning me with a missile lock on to go stealth mode. On the ground, Wildcats are demons to be avoided at all costs... - Man_iLoveFishing3 years agoSeasoned Ace@AngrySquid270 Best option is air when it sits in main base, ground where I can't step, drive. Killing that tanks isn't the biggest problem. Problem is, tank is capable of shooting from RU main to US main aircraft spawns, which means I have really good chance spawning in helo and the next second get killed.
- Man_iLoveFishing3 years agoSeasoned Ace@DeepSixxxx You really won't get much on top of AC when you are spotted tho. It takes only 2 rocket hits. And yeah, little bird is hard to kill especially alone. I usually fly bird but now felt taking brake and went back to Stealth. But I agree on flying low and in full speed, I do that always and fly really close to objects. Also feels satisfying. And also I finally got used to my settings, I use based on rifle aim settings. Gives me good accuracy with mg pods and great way to control chopper.
- UP_Hawxxeye3 years agoLegend
@Man_iLoveFishing wrote:
@AngrySquid270Best option is air when it sits in main base, ground where I can't step, drive. Killing that tanks isn't the biggest problem. Problem is, tank is capable of shooting from RU main to US main aircraft spawns, which means I have really good chance spawning in helo and the next second get killed.Which brings us back to the issue that is the spawn system we started getting since BF1 which begins with aircraft spawning at exposed locations within the line of sight of enemies.
DICE needs to "eat crow" and give us back airfields etc with automated turrets protecting it as well as a lock that prevents newly spawned vehicles from being entered by enemies before a player of the correct team has used them.
- ATFGunr3 years agoLegend@Man_iLoveFishing Since day one the visible and open spawn bases and vehicles appearing in mid air have been an issue in 2042. The rail tanks range wouldn’t be the issue it is if Dice had looked back at last games and seen why they were around corners, and had automated AA, etc. Better map design would solve a plethora of issues including yours.
- UP_Hawxxeye3 years agoLegend@ATFGunr I have been having my bombers spawn killed by fighters since BF1 here.