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Re: Core Feedback - Maps, Next Steps | Discussion Thread


@Bugshot wrote:

"I'm also missing information on the spawn system at start. For example, disabling forced spawn, or being able to see where I'm spawning better."

Another idea: I want to be able to spawn in my team's vehicles. This would also improve team play.


@Bugshot these are items we are reviewing, but there are no active development plans locked for those just yet.

16 Replies

  • edgecrusherO0's avatar
    edgecrusherO0
    4 years ago
    @Straatford87 Given all the things that get continually confirmed as "not something we're working on/discussing yet"...what is the team working on? Because honestly it doesn't sound like they're working on very much given what's been publicly communicated so far.

    It sure feels like there's only a skeleton crew left to look after 2042 right now and like the priority for the studio is the next BF that the team moved to, not finishing 2042 and delivering the product that y'all marketed to and sold us on.
  • edgecrusherO0's avatar
    edgecrusherO0
    4 years ago
    @Straatford87 Like...really though, can we get a roadmap so we can have some sort of idea of the level of support the game is going to receive? Because it doesn't seem like much so far, and without knowing much about next month's patch we're just taking DICE's word for it and like..."Way ahead of schedule" was a thing y'all said about 2042 and that clearly wasn't the case as we can plainly see now.

    It just feels like there's no urgency or motivation within DICE leadership to deliver BF fans who wasted our money on 2042 the product that was marketed to us. The game you sold us was not the game you marketed, and the game since launch is about as anti "live-service" as an online game can possibly be.
  • SpudBug's avatar
    SpudBug
    4 years ago
    @edgecrusherO0 There are probably a dozen or less people still working on this game. There's no reason they would put money into a game that has probably 10,000 total players in a day across all platforms
  • LacheTaLigne's avatar
    LacheTaLigne
    4 years ago

    @Straatford87 

    First of all, the changes of maps, some of them like on Kaleidoscope which reduces open field is good, but remove the only building in Renewal around 25km what is the point ?

    For other balance, put the bolt with tanks is a good thing in my opinion even if they are a bit too strong and hard to kill ( 2 AGM's, and too much recoiless )

    Reducing number of attack heli is also a good thing cause attackers have so much aerial superiority.

    Moving the Nightbird into Attack is a bad thing, you just should let everyone on your team to spawn into the nighbird no ? cause actually it's only the 3 sniper camper who never gonna go on point who took the spot of some objective players on the team.

    And with this change defender gonna get 3 condors to get rid off, the heli wich is actually the most powerfull ( Put 4 players on a condor with communication litteraly no one can get them down ).


    I should Nightbird should stay on transport cause it's a transport vehicle, we also need to get rid of the pods on the Nightbird as well, you nerfed it but it's still so unskill and even as an heli player i hate getting farmed by a noob who just spam 16 pods on my face.

    Maybe add a minigun like bf4 to change the gameplay and add some stuff instead of the pods like a guided missile or idk, i guess you can have good idead

  • d0__op's avatar
    d0__op
    4 years ago
    @Straatford87 you should very quickly pivot to address the forced spawn and vehicle spawns. All that happens at the start of the game is the enemy air vehicles come and kill everyone who is afk or changing their loadout. Moving the spawn locations and flags won't stop this.
  • @d0__op
    Removing the forced spawn at start of round should be a no-brainer. Even coming up with any reason why this is in the game at all is hard (well, the ONLY reason that comes to mind is if this would have been designed to be a BR game where forced spawns would make sense).

    But yes, removing forced spawns at start of round would IMPROVE the experience of the players which is a sure reason why they will NOT implement this change!
  • JasonVoorHeesxD's avatar
    JasonVoorHeesxD
    Seasoned Ace
    4 years ago
    @Straatford87 The game forces you to spawn and you have to walk several kilometers to the flags.

    Congratulations to those involved in this great idea
  • dansk1984's avatar
    dansk1984
    4 years ago

    @Straatford87 are all these fixes part of the live service? If so I didn't realise live service was there to fix the bad design decisions of this broken * game. Where is all the additional content a live service is suppose to bring.

  • @dansk1984 Kek, even without new content the update cadence and scope of updates for this game is an absolute joke. Hello Games consistently does more work on No Man's Sky over the same period of time and they're a studio of like, two dozen people. And they're working on games other than No Man's Sky.

    So I guess the "live-service" team is considerably smaller than Hello Games. Or have considerably worse tools to work with. Or are just considerably less talented. Who knows.

    But while NMS can push out big updates every 6 months or so with tons of improvements and new content, DICE is struggling to place some shipping container assets that already exists in a map. Work that a modder could do with map editing tools in a weekend.

    What a freakin time to be alive, eh? Don't be sad, that's just how it works out sometimes.

    DICE, these cringy, awful voice lines are gonna follow you for a while.
  • d0__op's avatar
    d0__op
    4 years ago
    @DuaneDibbley ah so true its the BR thing striking again. even the fly in videos and animations and jump from a transport all fit with the idea they are still hanging around since the BR concept was shelved.
  • @d0__op
    Yes, almost none of the questionably design decisions (no scoreboard, forced spawn, no all chat, match making for every round, replacement of classes with specialists, ...) in this game makes sense except in light of this game has started out as BR and was turned into a normal BF game while still keeping all those decisions even though they do not fit anymore.
  • TAW_Rinko's avatar
    TAW_Rinko
    4 years ago

    @Straatford87 wrote:

    @Bugshot wrote:

    "I'm also missing information on the spawn system at start. For example, disabling forced spawn, or being able to see where I'm spawning better."

    Another idea: I want to be able to spawn in my team's vehicles. This would also improve team play.


    @Bugshotthese are items we are reviewing, but there are no active development plans locked for those just yet.


    Move faster.

    Nearly six months after release and 2042 is still, largely, plagued by the same issues it had at launch.

    There has been a mountain of feedback, both structured and unstructured. And, yet, core features are still missing.

    I appreciate that you're not responsible for coding things, but can you please pass on to those whose responsibility it is, that if they ever want to sell another battlefield game they need to fix 2042 for the customers who paid good money for it.

    This glacial pace of change is, frankly, insulting to your customers. 

    Please tell the devs to try to look as if they care.

  • foff667's avatar
    foff667
    4 years ago
    @Straatford87 It certainly should be. Once you guys either fix your aow matchmaking or add a server browser and people actually are entering the beginning of games more often these start of round issues will be more pronounced.
  • N-FLEM's avatar
    N-FLEM
    4 years ago
    @Straatford87 Why are spawns art the start, and during the game not being addressed? It's totally crazy, it's one of the biggest issues we all have.... @Bugshot is right!

    Who is making these crazy development priority decisions??
  • Griffgee's avatar
    Griffgee
    3 years ago

    WOW pick just the simple answer questions you have address nothing in any of the 4 replays about the massive and serious concerns players have 

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