Forum Discussion
54 Replies
- @Straatford87 can we stop ignoring the elephant in the room?
On reddit you "miss" the most upvoted comment while saying that there is a change to 30mm cannon. Lock ALL weapons in stealth including bombs and co-ppilot.
For the reference https://www.reddit.com/r/battlefield2042/comments/vzielo/comment/ig8nfv5/?utm_source=share&utm_medium=web2x&context=3 (120+ upvotes on the moment when I type it). - S3SSioN_SoL4 years agoSeasoned Ace
@LlamaWithKatanaNah dude... Then no one will use the stealth Heli. There's better changes than that, such as limiting the distance bombs can travel before exploding mid air and giving the flares to the Gunner. Reddit will always exaggerate imbalances beyond comprehension before considering potential ramifications in all other scenarios, such as the Stealth Heli's 1v1 potential against other Helis, you make its weapons useless in Stealth, people won't use it, because then the enemy Apaches will dominate them, simple.
- @S3SSioN_SoL Then leave stealth and fight back? RN bombs work in stealth which is purely vs ground. Vs other air vehicles it still have to leave stealth. So argument that it hinders in any way air vs air compatibilities is not valid at all. Maybe you engage vs air with bombs only then yes, it will affect performance. Otherwise it just will make it a little more fair for troops to fight back.
- RMEChief4 years agoLegend
Stealth changes I would like to see:
1. Armor-piercing bullets can knock helo out of stealth
2. HE Bombs have a longer cooldown
3. 30mm dmg and splash nerf or quicker overheat
- BR-DuaneDibbley4 years agoSeasoned Ace@Adamonic
100% agree on 2+3, but for 1) at least with the NTW-50 you can do that already. Not sure about other AP ammo though. - AJ_Clickz4 years agoSeasoned Hotshot
@Straatford87 wrote:Can confirm they are under review.
We've adjusted the Transport helicopters in the last game update, and we have a change to the Stealth Helicopter 30mm currently scheduled for the next game update.
Feel free to share what else you think needs to be changed to improve your gameplay experience.
Yes, give helicopters attrition. That's it.
Helicopters shouldn't be able to go through a whole breakthrough match simply popping flares, flying away, to then repair and wait for their short flare CD, an infinite amount of times, it's absurd.
Helicopters having attrition on flares would result in teams being able to eventually take down a helicopter that's been running rampant for a good period of time.
I personally wouldn't mind helicopters at all being powerful IF they could be taken down by a regular team, but right now flares are a major factor in making them overpowered by giving them such a strong and re-usable defensive action.
If attrition isn't added, simply increase the CD on flares, dramatically.
- BR-DuaneDibbley4 years agoSeasoned Ace@AJ_Clickz
My prediction: they will reduce the rate of fire of the 30mm cannons slightly and maybe reduce the splash damage by 20%. But other than that, there will most likely not be any further changes. - RMEChief4 years agoLegend@DuaneDibbley yep can do it with NTW, but no other weapon, even with AP rounds does damage or break stealth (I tried almost all of them).
- Anobix4 years agoSeasoned Ace
@LlamaWithKatana wrote:
@Straatford87can we stop ignoring the elephant in the room?
On reddit you "miss" the most upvoted comment while saying that there is a change to 30mm cannon. Lock ALL weapons in stealth including bombs and co-ppilot.
For the reference https://www.reddit.com/r/battlefield2042/comments/vzielo/comment/ig8nfv5/?utm_source=share&utm_medium=web2x&context=3 (120+ upvotes on the moment when I type it).I don't agree with that, the co-pilot weapon is a suppressed gun IIRC, which makes sense in a 'stealth' manner and it also overheats VERY quickly. Maybe changing cooldowns could be useful and some of the splash of the 30mm, but to me the addition of the stealth completely overcast any reason at all to use the nightbird for several reasons - its speed and agility was changed at the same time as the launch unannounced (maybe unintended?), the damage that the stealth can do hugely overshadows the nightbird, and only being able to have one attack removes any reason to use it either in comparison.
I've been trying to counter the stealth helis with Rao because others have said it's possible to counter them with him, either I'm doing it wrong (definite possibility) or he really is the most useless specialist of the bunch (in my opinion, he IS useless) and there just doesn't seem much you can do to counter them with a half decent pilot at the controls.
I think when you use the laser-designator (SOFLAM) on them, then whether they are in stealth-mode or not, you should be able to target them.
- direct3r4 years agoSeasoned Ace@Ironhead841 It's possible but you need to be quick with shooting the AA launcher, also the stealth helis are so agile, they just hide somewhere quickly...
@AJ_Clickz @Straatford87 : before the stealth helis came in, the balance was almost OK, but the stealth helis just destroy whole lines of fight easily and also kill any spawning players before it gets shot down most times.
@direct3r wrote:
@Ironhead841It's possible but you need to be quick with shooting the AA launcher, also the stealth helis are so agile, they just hide somewhere quickly...
@AJ_Clickz@Straatford87: before the stealth helis came in, the balance was almost OK, but the stealth helis just destroy whole lines of fight easily and also kill any spawning players before it gets shot down most times.Just another bizarre addition to the game.
Literally no one was asking for a new attack chopper that out performs all other air options vs ground targets.
Players were already complaining a lot about powerful air so what do Dice do, add an even more annoying chopper to the mix.
- Anobix4 years agoSeasoned Ace
@Ironhead841 wrote:I've been trying to counter the stealth helis with Rao because others have said it's possible to counter them with him, either I'm doing it wrong (definite possibility) or he really is the most useless specialist of the bunch (in my opinion, he IS useless) and there just doesn't seem much you can do to counter them with a half decent pilot at the controls.
I think when you use the laser-designator (SOFLAM) on them, then whether they are in stealth-mode or not, you should be able to target them.
I think no matter what it still requires a team effort, just like anything else. You can have a Rao with a SOFLAM or AA to hack and switch but even if you get the one shot off it won't be enough to take it down.
- @Straatford87 What we need is the come back of Nightbird.
I mean fix the Nightbird setting flying and make it playable like before.
Problem isn't the 30mm, it's there are no vehicles available . —Remove the 30-50mm cannons from transports
-the flares should not have an extra 3 seconds of invincibility from lock on if the flares recover with 10 seconds.
I still think being able to use the SOFLAM on it would be the right counter.
Using Rao's hacking is meh at best and completely ineffective at worst, it also reveals you're location to the heli pilot which pretty well guarantees you're gonna be the next recipient of his bomb load.
People are complaining too much because they want to be able to kill an heli alone or don't be killed by something who need a team work or a minimum brain to avoid .
Helis still need to be powefull and scary.
Some pro pilots are good players and it's normal to have difficult to kill them because they are better player and have many hours of flying.
Rao can really making the flying more harder than what people thinking.
Just trying to fly and trying to be alive more than 5 mn is a competition .
Balance was ok before they remove the possibility to have more than 1 heli in the sky.
@Straatford87Nerfing the 30 mm will not do much because the stealth helicopter will still be the no.1 helicopter all around by a large margin. The OP is mentioning Breakthrough, but the specific reason air is imbalanced on Breakthrough is due to defenders getting pretty much no air.
The stealth chopper is broken all around. The reason for that is because it has no counter while at the same time being a counter to everything else. Can deal with lock-on weapons, farms infantry, farms ground vehicles (including AA tanks), farms Apaches/Hokums, farms Nightbirds, farms jets and it may even farm Condors/Super Hinds if the gunners on these are average and the pilot + gunner of the stealth chopper are good.
Nerfing the 30 mm means they may not farm infantry that well, but they will probably still farm because the fact that it still counters everything else will remain intact, which means infantry will still need to deal with an almost unkillable chopper the entire game.
For this chopper to be balanced, there needs to be tradeoffs for its strengths. It can't have a hitbox almost as small as the Nightbird while having Apache/Hokum health. It can't have the ability to farm infantry like the Little Bird while being able to farm ground vehicles like an Apache/Hokum should (I say should because the Apache/Hokum are in such a bad state right now that they farm absolutely nothing) AND farm air vehicles like a jet should (same state as Apaches/Hokums).
It has a small hitbox and means to completely disregard lock-ons? Nerf its health. Is it supposed to be very good against ground targets? Then the gunner's HMG should not have almost the same DPS as an AA tank against air vehicles. These changes would probably help the stealth chopper to be brought more in line with the Little Bird (which means still powerful, but not broken; the Apaches/Hokums and jets are so weak right now that they can't even be a reference of a good balance state)- Nussepus4 years agoSeasoned Ace
I thought this would be about the flying super tanks aka transport helis and people are talking about the glass cannon Stealth heli?
Personally I have no issues taking down stealth helis by simply just using the tools given to me. Transports on the other hand....lol
While I agree that helis are way to dominant in this game, the biggest issue are transports (and lack of infantry trying to shoot them down), not whatever you find in the attack category.
- DigitalHype4 years agoSeasoned Ace
If your team is not helping, then Rao is less usefull. But, not useless. You can't take it down. But you can consistently block and frustrate the pilot. This can help slow his attack runs and it still helps your team hold and defend objectives. It just doesn't do as much for your position on the leaderboard though, unless teammates help and shoot it down. The only reward for constant peek-a-boo is teamwork.
I've been almost exclusively running Rao and often with AA missle. Far too often I'm keeping consistent hack and getting 2-3 hits. But the rest of the team is doing absolutely nothing to help against the air. All it would take is another running AA missle or even SOFLAM, and then a couple infantry with recoiless to look up. Too many clueless players. I'm certain there are a ton of players that don't even realize the recoiless will lock-on to air when laser designated.
- RMEChief4 years agoLegend@shanatak you are correct about the helos should be seen as powerful and scary, however, the maps lack any type of ground cover on 85% of the map area while most of the objectives are wide open. Normally infantry would have some type of cover to conceal their location. That is just not possible in most cases.
Just like tanks, the first response should be to take cover, then engage when it is safe to do so. Right now the cover doesn't exist and helos can engage well outside the hacking range of Rao, which is shorter than the AA.
To me, there are easy fixes to helo balancing. Give both teams an equal number of vehicles and aircraft. Nerf 30mm dmg and splash on Stealth (or make it overheat quicker), make HE bomb cooldown longer, and allow armor piercing rounds to do minimal dmg and break stealth like the NTW.
For transports, make guns overheat quicker so the sustained dmg is not so heavy.
For Jets, if one is more maneuverable, the other should do more dps to balance it out.
Wildcat's AA missile range should be longer, and the turret speed should be faster. It should be better against air than it is against tanks.
@shanatak wrote:People are complaining too much because they want to be able to kill an heli alone or don't be killed by something who need a team work or a minimum brain to avoid .
Helis still need to be powefull and scary.
Some pro pilots are good players and it's normal to have difficult to kill them because they are better player and have many hours of flying.
Rao can really making the flying more harder than what people thinking.
Just trying to fly and trying to be alive more than 5 mn is a competition .
Balance was ok before they remove the possibility to have more than 1 heli in the sky.
exodus have 3
- @Straatford87 Adjusting the 30mm. Does no one at Dice play the game? The problem is that it's impossible to shot the God damn thing down as a foot soldier!
Enable SMAW in base game.
That will help taking down helicopters, stealth or not 😀
- Psubond4 years agoLegend
@DigitalHype wrote:If your team is not helping, then Rao is less usefull. But, not useless. You can't take it down. But you can consistently block and frustrate the pilot. This can help slow his attack runs and it still helps your team hold and defend objectives. It just doesn't do as much for your position on the leaderboard though, unless teammates help and shoot it down. The only reward for constant peek-a-boo is teamwork.
I've been almost exclusively running Rao and often with AA missle. Far too often I'm keeping consistent hack and getting 2-3 hits. But the rest of the team is doing absolutely nothing to help against the air. All it would take is another running AA missle or even SOFLAM, and then a couple infantry with recoiless to look up. Too many clueless players. I'm certain there are a ton of players that don't even realize the recoiless will lock-on to air when laser designated.
let the helo go ham for a few min, stop hacking and let people get killed, then when you see people start shooting at the helo start hacking again. they have to have a reason to shoot at it
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