Re: Please No random bullet spread!
Other games I play call it "bloom" which increases slightly based on ROF and damage. I've always preferred semi automatic or burst weapons. I put nearly 3000 hours into BFBC2 and used the M1 almost exclusively, so I didn't suffer from the deviation/bloom develors include for balance reasons. I use the M4 in BF4 and will certainly find a burst weapon in 2042 to fit my style. Developers have to compensate for ROF by either reducing damage per round (please, no sweet spot) or increasing the variation in bullet travel or both. I've been on gaming forums for 20 plus years, and watched patches and updates specifically to address the issue of full auto machine guns performing like laser beams at 300 meters with an ACOG.
I naturally burst fire, just from thousands of hours of muscle memory, doesn't matter what FPS I'm playing, if I have a target, I'm constantly feathering the trigger and correcting my aim.
A great example is the F2000, the thing is a literal lead-hose with very little recoil, so DICE had to tweak it a few times by reducing ROF, and increasing recoil deviation. Developers across the spectrum reduce magazine size vs. real world on LMGs to compensate for ROF and damage.
Learn to burst, it reduces the recoil deviation and on secondary weapons, you can lay down a nearly constant, accurate stream of fire without the weapon overheating.
Hope this helps. Cheers.