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Re: Specialist and freeclass system is Better than the OLD Class system VIDEO inside

Came out of a Portal BF3 Hardcore game. This one was 900% much more enjoyable than normal BF2042, and 900% more teamplaye.

Came out fairly simple, in the squad two were Supports, one was Engineer, one Medic. No one in any discord we just knew our role because it was crystal clear.  It been teamplaying all along. Medic would follow behind to revive and heal the team, engineer covering against tanks, Support opening the path. Anyone could find a trail of revive, medic crate and ammo crate behind & around us. When you died seeing the icon of what class were used in the squad made it easy to know which one to spawn. 

This is the thing, old system make things more simple and crystal clear on what to do based on ROLE, by consequences it make the gameplay more cohesive and teamplayed. The new one altho had real good ideas, cause a more messy and unorganized gameplay. People prepare their own full recipe because they can, and make them more self-centered.

It's much less difficult to encounter group effort in all the Portal old class than default mode. Now the new one has really good point, and going deeper in the customization is a great idea. But the core of class system removed to put those COD / Battleroyal specialist is a real loss for what is supposed to be a Battlefield.

It's not surprising, this game on too many aspects show that it's not a battlefield. If we were to remove the vehicles, no one could tell they're playing battlefield. Seems the (new?) devs think vehicle is the only detail that make a BF being a BF ... 

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