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Re: Squad size

@elrod_af
If I remember rightly BF4 / BF1 both had 5 player squads then BFV went back to 4.

I personally wouldn't mind bigger squads but I don't think they will change BF2042 squad sizes at this stage

18 Replies

  • ragnarok013's avatar
    ragnarok013
    Hero+
    3 years ago

    @RayD_O1 wrote:
    @elrod_af
    If I remember rightly BF4 / BF1 both had 5 player squads then BFV went back to 4.

    I personally wouldn't mind bigger squads but I don't think they will change BF2042 squad sizes at this stage

    @RayD_O1 Battlefield 2 way back in 2005 had 6 man squads and in my test tech and beta feedback I recommended 8-10 man squads due to having 128 players. Larger squads would make teamwork much easier because with the current system we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-) so it artificially breaks up squads when squadmates have to spawn on a flag that is likely 150-200+ meters away. And as you said BF4 and BF1 had 5 man squads and all 3 of those games had better squad cohesion as a result.

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago
    @ragnarok013 I think having larger squads falls back on only the squad leader being spawnable (minus having a beacon or something else). Otherwise clearing out a point could be harder than clearing a kitchen of cockroaches.

    But as I've mentioned before, I really would have liked to have had larger parties than 4.
  • PacNbowls's avatar
    PacNbowls
    Seasoned Ace
    3 years ago
    @RayD_O1 I do remember a glitch to get six man squads in 3 and 4, would be nice to see bigger squad sizes, but we brought that up to them since 3, never listened
  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @AnobixBattleBit has 8 player squads and it works fine (with 128+ players at least).

    It can make it harder to capture a flag, but this can actually be an advantage. Fighting over flags becomes way more intense, it makes each flag feel like a battle on its own. In BattleBit fighting over a flag can take much longer time than in 2042, it is not just a case of killing a few enemies and capturing. You have to kill a lot of enemies and this requires many players working together. BattleBit has a 'epicness' to the fighting because of the intensity and 'brutality/chaos', which is missing from 2042.

    Furthermore it makes 'lone-wolfing' more difficult - the chance of running into a larger squad is bigger.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @ragnarok013
    Yeah I had forgotten about BF2 having 6 man squads.

    I definitely agree we need larger squads especially now we have the 128 player mode.

  • Ai-Fluffy's avatar
    Ai-Fluffy
    Seasoned Ace
    3 years ago

    "we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-)"

    This ^^^^^^^^^^^^^^^^^^^^^^^^
    So so broke.
    On discord with someone and they have made it to a good position asking me to spawn on them and the game blocks me as a sniper on the other side of a mountain is firing.
    OR spawn on squad mate and insta death as they are been beamed by 20 infantry and a tank.

    They need to remove this completely.  It doesn't work and its been broken since day one.

  • ragnarok013's avatar
    ragnarok013
    Hero+
    3 years ago

    @Anobix wrote:
    @ragnarok013 I think having larger squads falls back on only the squad leader being spawnable (minus having a beacon or something else). Otherwise clearing out a point could be harder than clearing a kitchen of cockroaches.

    But as I've mentioned before, I really would have liked to have had larger parties than 4.

    6 man squad BF2 has squad leader spawn if my memory is correct but BF4/1 which had 5 man squads didn't enforce squad leader spawn. However with the current prohibition of spawning under fire since midway through BF4 we almost have a squad leader only spawn since you frequently cannot spawn on a large part of your squad.

  • ragnarok013's avatar
    ragnarok013
    Hero+
    3 years ago

    @Ai-Fluffy wrote:

    "we can't spawn on our squadmate if someone is under fire, or if a bird flies in their general direction 200 meters away ;-)"

    This ^^^^^^^^^^^^^^^^^^^^^^^^
    So so broke.
    On discord with someone and they have made it to a good position asking me to spawn on them and the game blocks me as a sniper on the other side of a mountain is firing.
    OR spawn on squad mate and insta death as they are been beamed by 20 infantry and a tank.

    They need to remove this completely.  It doesn't work and its been broken since day one.


    @Ai-Fluffy Medal of Honor Warfighter actually solve this issue as they had 2 man fireteams and a prohibition of spawning under fire. What MoHW did was tell you in the UI that your teammate was trying to spawn on you so you can get into cover so he could spawn. MoHW's system seemed to have been much smarter regarding what "under fire" was than BF4-2142's overly sensitive system.

  • Its_Travis_199's avatar
    Its_Travis_199
    Hero+
    3 years ago

    @ragnarok013 

    And honestly this restriction not to be able to spawn on a squad mate under fire is stupid anyway or just bad executed. 

    Cause you can also not spawn on squad mates where a enemy is too close too even if he doesn't get shot or attacked in any way. Also on the other hand you can spawn on one who might seem safe at the moment,  you spawn > you get sniped > dead. Or a moment later someone comes around the corner and kills you. 

    Imo it doesn't do us a favor at all.

    I think it was back in BF4 where it said he is under fire but he was just close to an enemy, which was actually in a different room than him but just close. But a massive wall inbetween them.

    #DICEpsl

    Greets, Travis 

  • Its_Travis_199's avatar
    Its_Travis_199
    Hero+
    3 years ago

    And where is my little spawn camera at the corner to see what my team mate sees before i spawn in on him?

    Good things like that have just been left behind. 

    Greets, Travis

  • ragnarok013's avatar
    ragnarok013
    Hero+
    3 years ago

    @Its_Travis_199 wrote:

    @ragnarok013 

    And honestly this restriction not to be able to spawn on a squad mate under fire is stupid anyway or just bad executed. 

    Cause you can also not spawn on squad mates where a enemy is too close too even if he doesn't get shot or attacked in any way. Also on the other hand you can spawn on one who might seem safe at the moment,  you spawn > you get sniped > dead. Or a moment later someone comes around the corner and kills you. 

    Imo it doesn't do us a favor at all.

    I think it was back in BF4 where it said he is under fire but he was just close to an enemy, which was actually in a different room than him but just close. But a massive wall inbetween them.

    #DICEpsl

    Greets, Travis 


    @Its_Travis_199 I agree I did not like it when DICE started the prohibition of spawning under fire after the BF4 launch. I like being able to choose if I should spawn or not.

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @cso7777 wrote:

    @AnobixBattleBit has 8 player squads and it works fine (with 128+ players at least).

    It can make it harder to capture a flag, but this can actually be an advantage. Fighting over flags becomes way more intense, it makes each flag feel like a battle on its own. In BattleBit fighting over a flag can take much longer time than in 2042, it is not just a case of killing a few enemies and capturing. You have to kill a lot of enemies and this requires many players working together. BattleBit has a 'epicness' to the fighting because of the intensity and 'brutality/chaos', which is missing from 2042.

    Furthermore it makes 'lone-wolfing' more difficult - the chance of running into a larger squad is bigger.


    Thanks for responding, I bought Battlebit but have only played a handful of hours or so (rank 20 I think or something) and had forgotten about the size of the squads. The UI for that game needs several more passes, but it is very promising that's for sure.

  • Its_Travis_199's avatar
    Its_Travis_199
    Hero+
    3 years ago

    @ragnarok013 wrote:

    @Its_Travis_199 wrote:

    @ragnarok013 

    And honestly this restriction not to be able to spawn on a squad mate under fire is stupid anyway or just bad executed. 

    Cause you can also not spawn on squad mates where a enemy is too close too even if he doesn't get shot or attacked in any way. Also on the other hand you can spawn on one who might seem safe at the moment,  you spawn > you get sniped > dead. Or a moment later someone comes around the corner and kills you. 

    Imo it doesn't do us a favor at all.

    I think it was back in BF4 where it said he is under fire but he was just close to an enemy, which was actually in a different room than him but just close. But a massive wall inbetween them.

    #DICEpsl

    Greets, Travis 


    @Its_Travis_199 I agree I did not like it when DICE started the prohibition of spawning under fire after the BF4 launch. I like being able to choose if I should spawn or not.


    @ragnarok013 yeah

    But also bring back the little spawn camera that we also had back then to kinda see what he sees.

    For a better and easier decision if it's good to spawn or not.

    Greets, Travis 

  • @RayD_O1 Don't forget that Battlefield Hardline has 5 player squads as well. Such an overlooked game; I still enjoy playing it.

    You would have thought that EA/Dice would have increased the squad size when they introduced 128 player game modes with BF 2042.
  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @AnobixI have almost 'forgotten' 2042 because of BBR.

    The game is so much fun, even though it has a lot of issues and are a way more hardcore shooter than 2042 (no minimap, no grenade indicators, very low ttk etc etc). It is not BF, but still close enough.

    BBR have shown that if you make a game that is fun to play, then all the games shortcomings doesn't matter, the fun gameplay makes up for all the issues. I can play BBR for many hours in a row, 2042 often makes me quit within an hour.

    And the gun-play in BBR is just so good and satisfying, which is really missing in 2042.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @KOT-RottenDeslok wrote:
    @RayD_O1Don't forget that Battlefield Hardline has 5 player squads as well. Such an overlooked game; I still enjoy playing it.

    You would have thought that EA/Dice would have increased the squad size when they introduced 128 player game modes with BF 2042.

    Exactly, I have always felt BF2042 should have larger squad sizes especially in 128 player game modes.

  • FlibberMeister's avatar
    FlibberMeister
    Seasoned Ace
    3 years ago

    I think for a standard game configuration you shouldn’t be able to spawn on someone under fire. 

    this is because being able to spawn under fire adds a really kaotic aspect to the overall game play. I.e and organise team that is clearing an area and is in a one on on firefight with people randomly spawning in in surprise would just be super annoying.  

    that moment of intense fire fighting and suddenly anothe player spawns in? No thank you.

    that said, it would be fun to play on occasion on a server with that option enabled, I personally just wouldn’t want to play it all that often. 

    Squad sizes should definitely be more than 4 and I quite liked the odd number squads. It made me at least think about how I could support the other two pairs of players.  

    i.e tank driver, main gun and passenger mechanic. I’d wager if you had a team of six, you’d more often than not just pair up rather than roll as a larger squad. Unless your superoegaised squad on mics.

    Not gonna lie, I’m still playing BF4 and don’t hold any hope 2042 or future releases will be any good with regards to what drew me to BF originally. Just don’t think I’m there target audience anymore. 

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