@emerson1975 wrote:
Magic bullets are due to people playing with poor connections that have high jitter or packet loss….the server is struggling with inconsistent information being sent from the client so it’s bullet bundling multiple hits into a single packet
BINGO!
Exactly right @emerson1975 !
And the player's connection quality is also an important part of why EA/DICE Sr Mgt have simply just concluded: "Why should we spend money and drop our profits by offering high tick servers, when the many players connecting, are connecting with so poor line quality that the game experience will be suffering anyway!?"
This is understandable to some degree, and then again not. Mainly because it is EA/DICE themselves that have not enforced minimum restrictions of players for them to be able to connect to a given game server. E.g. we have Japanese and South American players that have no restrictions in forcing themselves onto playing on European based servers, despite such players have a ping rate of e.g. 700-1,600ms!!! By connecting to such far out of own region servers, they cause these servers to instantly start lagging for everybody else playing on the same server and also causing the bullet sponging in the game play that are frustrating everybody.
Its ok to want to play with some of your far out of region friends, but can we please agree that you should then host servers for that purpose and not just allow this misery to be spread across all other servers at the same time, causing the gameplay to be terrible for the vast majority of other players who do not enjoy such poor gaming experience.