@infantrypeasant wrote:
@kregoraYeah that completely confirms my thoughts. People aren't picked based on their veteran status. Why this misinformation is so widespread, really makes me wonder what else isn't true.
What is widespread is the hyper level of misconstrued entitlement that many players appear to possess.
Just because one has played these number of prior BF games or these number of hours so far does not equal any rights for you to get onto a technical playtest for the next game. There also appear to be widespread misunderstanding of what the purpose was of this technical playtest. It was not to test the graphics, the soldier movements, the weapon balances, the hit registration, the ticket bleed rates, etc etc etc.
The Battlefield 2042 technical test was little more than a limited run to see if the game actually works as intended on larger scale on the open internet. In-house testing can only go so far, so the developers wanted a larger audience to stress features related to server stability and crossplay. Trouble with the crossplay component was partly responsible for the 2042 technical playtest being delayed first time around already. And here again this time, the Playstation world again missed to get in the mix...
A chance to participate in the Battlefield 2042 technical test was limited to those who were already signed up as EA playtesters. So anybody hoping to sign up and get a shot at the technical test needed as first criteria sign up at EA Playtesting. EA stressed repeatedly that this does not guarantee a spot in the technical test and that contacting the company would not increase chances.
So all prospective players would just have to sign up and keep an eye on their email to see if they've been selected as one of the few thousand participants that were to be invited.
The technical test for Battlefield 2042 was focused on certain features, game functions and crossplay. So the technical test was a much restricted experience than that of the open beta to come, which will provide a more accurate representation of the final game. The goals of the technical test were all related to the game's performance on the integrated crossplay. To test with players from different platforms to enter into the same lobby. Also reason why the test was only for the subset of players participating on Xbox Series X/S, PlayStation 5, and PC, especially to test the crossplay in the lobbies supporting the 128 player maximum.
So very distinct from a standard closed beta, because EA/DICE did not solicit applicants for trying it out. Instead, EA sweeped the large population of Playtesters they already had on file. Then filtered on accounts that had put a good amount of time into recent Battlefield games, and again only needed a small subset of them. These were then sent an invite to the email addresses associated with those few accounts. Just needing a few thousands in total to keep the test servers fully loaded with active players to stress test the technical infrastructure aspects of the cross player environment as planned for.
Rest assured, all your good veteran insights and feedback will be much better used for the next open beta phase, where the large scale of player's gameplay experience and mechanics will be tested in the wild !