Adding some fuel to the fire...
I'm getting old, I used to buy games in boxes off the shelves based on magazines review but I understand time changes and now every AAA game need to offer Heroes, DLC and micro transaction for pure profit because the new generation of player don't mind spending their savings on cosmetics ... not fighting that as long as I don't get rekt by a pay to win weapon or boost.
So I am 100% behind the specialist decision as everyone cas use them (so far) and it won't hurt my gaming experience to not spend any money in this. But the point here is to make a difference between Heroes/Classes/Equipment/Gameplay.
Specialists have bonuses, they can apply whatever classe you decide to play. An engineer flying a drone? No problem. A medic deploying a turret? Weird but I can live with it. Assault hacking a tank? Perfectly fine. The problem start when the core role of someone in a team is not defined.
- We need medic because without them we run out of tickets. So we need someone to pick this "class" and help the team not bleed all their ticket trying to push a checkpoint.
- We need engineer for their sheer explosive power and their focus on tank and aircraft. Other players are taking care of infantry knowing they don't also need to focus on vehicles.
- We need snipers to keep vehicles and infantry from camping a rooftop or trying to get around the map. They are everyone's eyes and do the recon to push on sites going unnoticed. They are lone wolfs but can help other squad spawn closer to a checkpoint while everyone fight on the front line.
- And we need assault because they are the main fighters, the one that get the kills done and push objectives, They know they can do that because they have supports from medic. engineer and snipers. If they go a bit further and dies they have a chance to make the front line move slightly further and still be revived by a Medic close by.
So the question here is now what makes a class ... a class? As I've said it's not the Specialist, it's the gameplay and the Equipment. It's the function someone taking this class decide to assume.
- Snipers recon : give them recon gadgets, long range weapons, spawn points and high power hit with limited ammo. They don't need to carry a med pack or a AA missile. If they want to use Mackay to move faster on top of building that's perfectly fine.
- Medic heal : give them med pack, defibrillators, mid range guns so they stay in action where they are needed. Give them a self res even if it helps make the class more interesting. If they want to use Irish to protect their team with barricades while they revive that's a perfect fit.
- Engineer break tings : give them massive explosive power and make tanks fear them. C5, AA, M5, whatever gets the job done is on the table. If they want to mix it with Casper to C5 a drone, sure go for it, they are still doing their engineer job, just exploiting Specialist to do so.
- Assault get it done : give them machine guns, rifles, pistols. whatever they need to kill people on objectives because that's what we need them for. If they want to use Sundance to reach objectives faster that's fine.
Specialist and Classes work perfectly fine together, but what we need is people to assume a role on the battlefield. How many time have I died surrounded by "Medic" who were only taking Angel for his drop. I've had a tank badly damage in the middle of "Engineer' shooting AA at the sky but no one repairing my tank. I've, countless of time, ran after them screaming for munition in the void.
The point is, for as long as you can do a loadout like Recon + AC42 + EMP + M5 or Medic + shotgun + Incendiary + AA ... then nothing makes sense and I won't know where to go if I need health, ammunitions or anything else.
So yes, I would love to see "limited" loadout that you can take with any specialist as long as the loadout makes sense as a all. And I would love the exp points to be rebalanced. A recon should not make 50 points for spotting targets or they will camp Casper Drone and not participate. Medic should get extra point if the player they revived gets a kill within 30 seconds. Engineers should get massive bonus for taking down a tank and if they hit it even once, get a fraction of the bonus for their assistance. Soflam should be greatly rewarded for their assistance and Assault should get bonus points when chaining kills because that's what they do.
If the rewards were balances to help people pick a class they prefer, there would be a variety of players helping each other and no one would complain about Heroes even if all the 30+ years old we've become definitely would have preferred the game without them.