@OskooI_007 wrote:
Guess it depends on the game, but controller players have higher accuracy in Halo and Call of Duty.
...
"When we did the last game, one of our biggest concerns at that time was players on mouse and keyboard versus players using controllers. Finding the balance on that. It’s an interesting thing, because I wish it was a linear spectrum. You can see that a very highly skilled player on mouse and keyboard is fantastic compared to controller. Everybody else on a mouse and keyboard seems to be at a disadvantage statistically, is what we see."
Thank you @OskooI_007 ,
And YES, exactly the kind of stats we need to see for BF2042 to determine the factor the player's gaming platform provides in player's success in the BF2042 game!
And YES, it totally depends on each game. So numbers from one game cannot be used for this purpose to make the case for other games. As it is the developers that fiddle around with the parameters that decides how our control inputs are deciphered and then changing the movements/aiming/trigger actions in the game itself.
Btw, I am very surprised to see such a very high accuracy rate in that other non-EA game you had data from. It is much much higher versus our accuracy rates in Battlefield. Also the aim assist shown in the video is like robot precise automation, and far away and much better then anything we have in the BF game. So that may also explain the insane high accuracy also.
The Developer shared an important notion. Namely that the accuracy spectrum across the players from noob to average to top 100 is far from linear!
And that is one of the biggest challenges for making FPS games interesting for everybody. But in these provided graphs we can see that they have managed to bring them somewhat close and that the two platforms do overlap with each other. Ideally they should be brought closer, so here they should turn down just a bit the aim assist for the consoles. Also another thing to observe is that we are within just a 5-7% margin, which is really minor when looking at the bigger picture.
Also great to observe that the very good players are still able to become substantially better than the average player, as this indicates they have still a relevant learning curve within the game and it has not been fully dummed down. Having a learning curve ensures the game has long-term durability, and that with more practice comes better results. And that is the encouraging incentive to players and important to keep them around and coming back to play more.