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Col_Larsen's avatar
Col_Larsen
New Ace
3 years ago

Stingers vs flares vs reload times - something is way off here !

Dice need to pull out the stop-watch here and meassure times here. Example here - Rao hack chopper - this take some time - chopper launch flares instantly and start to fly away. I instantly pull out stinger and wait to be able to lock (many waves of flares here). When I finally get lock and fire missile - just before it hits - new wave of flares from chopper. This is NOT ok and then reload time is way too short. Also I assume that flares is indefinte. It also takes some time to get a lock from stinger and hack last around 10 seconds - this does not add up here !

On one server I saw a little bird outfly a stinger - eh ok - looked it up Little bird is 282 km/h and stinger is around 2.400 km/h so no way this is possible - unless hack of course - also only saw this on one server.

Then the thing with real life flares - it is NOT a 100 % countermeassure thing - it is a launch and hope for the best - evade / dodge and get out of harms way. Here it is like - I give a * - I continue my path since no one can kill me - no lock no nothing - c'mon !

Even the combo Soflam / recoils is fooled by flares ! Make flares like 70-30 % or at least make it so that you can still get a lock. Never heard of a stinger not being able to get a lock just because  a flare is in the air - choppers dominate game way too much and fear nothing unless you hit them with recoils or tanks.

I hack choppers like crazy using Rao and if lucky I manage to get one single stinger in that only scratch the painting of. Perhaps Rao is not meant to be the one also shooting at choppers but only hack them for others - I do not know - but flare reload time needs to be increased or amount of waves reduced as it was when game launched = one wave only.

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