@nukemetohell wrote:
@Adamonic
It's not more flexible, as the gadgets are restricted. As I said, before, Assault (why is Mackay assault anyway and not recon?? Isn't the ability to get to high vantage points perfect for recon?) can't carry ammo crates or proximity sensors, which is utterly rtdd, because why wouldn't they be able to have that? It's a lot more restricted than it was before, giving you less freedom and thus ruining the game for some of us. I don't like restrictions being imposed on a game that was fun when they first released it. Actually, it was almost perfect, when it came out.
Yes, some of the Specialists don't fit neatly into a traditional class, square peg round hole problem.
The restrictions are just a specific Specialist gadget and trait can't have specific gadgets. That's it, that is the restriction.
I was not a fan of them going backwards and wasting dev time on things other than performance and new content. However, I understand why they did it.
If they didn't make this change now, and the next title reintroduced classes, that title would get as much of a bad reception as this title did. So to condition the player base and even the media, they brought classes back so the next title will be more well received as Back to Battlefield.