3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
Just from my experience, there is a night and day difference in the current aim assist than I have experienced in any other game. I don't think it is completely related to aim assist but aim assist is definitely part of it. There are just too many hours of gameplay where it is the same thing over and over again > if shot by console player = me dead. For me it feels like the game is implying that one hit equals all hits (because aim assist is active) and then depending on the other player's ping, I get all those updates in one update and just die instantly.
@Adamonic wrote:Just from my experience, there is a night and day difference in the current aim assist than I have experienced in any other game. I don't think it is completely related to aim assist but aim assist is definitely part of it. There are just too many hours of gameplay where it is the same thing over and over again > if shot by console player = me dead. For me it feels like the game is implying that one hit equals all hits (because aim assist is active) and then depending on the other player's ping, I get all those updates in one update and just die instantly.
Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
First time I've heard anyone say that controller has less spread. Where did you see that at?
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.
The changes for controllers are:
Factor 0.75 for
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
@DuaneDibbley wrote:
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.The changes for controllers are:
Factor 0.75 for
- First Shot Multiplier
- Vertical Recoil
- Horizontal Recoil
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
Interesting, thanks for sharing! Looks like controller players just get 25% recoil reduction. But I'm pretty sure it stacks on top of other bonus modifiers, such as stance changes.
A player's weapon will receive the following benefits depending on their soldier's stance:
Mouse players can reduce their recoil 15% by going prone, but controller players can reduce their recoil 40% by going prone! Because the 25% recoil reduction for controller players stacks on top of the 15% prone recoil reduction.
So basically controller players can run and gun with less recoil than prone PC players.
I'm pretty sure recoil reduction for semi-auto weapons also stacks on top of the 25% recoil reduction for controllers. Which means a controller in semi-auto receives 45% less recoil compared to mouse's 20% less recoil.
If a controller player is laying prone with a semi-auto weapon, their recoil is reduced by 60% . With mouse it's 35% .
The Oldman_Pu would like to weigh in on this topic for several reasons.
Firstly, I have seen a HUGE difference in game play since the changes made to enhance “Aim Assist” for console players. Before delving further into this topic, let me provide some personal background to lend legitimacy to my point of view. I have been around since the inception of video games – Literally. I’ve played EVERY iteration of Battlefield and loved all of them, especially 2142. This Battlefield addition IS and will forever be “egg” on EA’s face, and I acknowledge that they are attempting to make this game better all the time, but I believe it is too late ESPECIALLY after this most recent patch.
This brings me back to my original thought – The HUGE difference. This game since the patch is ridiculously different than prior to the patch BECAUSE of the unwarranted gift of an AIM BOT (let’s call a spade a spade) to the console players – FACT! I’ve never been dominated by level 13 XBoxers or level 21 Playstationers in all my online gaming career. These guys don’t miss now and it has completely ruined the game for me and many of my PC gaming friends, who are diehard BF fans.
Why did EA feel compelled to make this change? I, personally, would love to know. Was it to draw the kiddies who’s parent’s have limitless disposable income to spend on micro-purchases back into the game? I digress – I’m sorry. I would just love to have an explanation as to why EA felt they needed to enhance Aim Assist for the console players. If EA gave an explanation, maybe it would make this PuPu-Sandwich a little more palatable.
Lastly, I fear that this game is going to be put to the true test as we are on the eve of the next COD launch. Personally, I would play BF 10 out of 10 times as opposed to COD, but after this last patch, I think I’ll be much more inclined to step away from 2042 much easier than in the past. Good luck EA retaining the miniscule player base that you currently have...
@OskooI_007 wrote:
@DuaneDibbley wrote:
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.The changes for controllers are:
Factor 0.75 for
- First Shot Multiplier
- Vertical Recoil
- Horizontal Recoil
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
Interesting, thanks for sharing! Looks like controller players just get 25% recoil reduction. But I'm pretty sure it stacks on top of other bonus modifiers, such as stance changes.
Soldier Stance:A player's weapon will receive the following benefits depending on their soldier's stance:
- Crouched:
- 0.9x FSM
- 0.9x VRec
- 0.9x HRec
- Prone:
- 0.85x FSM
- 0.85x VRec
- 0.85x HRec
Mouse players can reduce their recoil 15% by going prone, but controller players can reduce their recoil 40% by going prone! Because the 25% recoil reduction for controller players stacks on top of the 15% prone recoil reduction.
So basically controller players can run and gun with less recoil than prone PC players.
I'm pretty sure recoil reduction for semi-auto weapons also stacks on top of the 25% recoil reduction for controllers. Which means a controller in semi-auto receives 45% less recoil compared to mouse's 20% less recoil.
If a controller player is laying prone with a semi-auto weapon, their recoil is reduced by 60% . With mouse it's 35% .
The controller bonus is almost certainly being handled as multiplier rather than a sum of percentages as you are suggesting.
@Prof3ss0r_M1k3 wrote:
@AngrySquid270good solution to this whole argument is to have cross play be xbox one vs ps4, xbox s/x vs ps5, pc only
Sorry partner, I have to disagree. Yeah it may "solve it" but it's really just bypassing the issue. Aim assist on controller or KBM without aim assist can coexist. It does in other titles. The issue really is game code. Why don't they just fix that instead??
@Echo6Echo wrote:
@Prof3ss0r_M1k3 wrote:
@AngrySquid270good solution to this whole argument is to have cross play be xbox one vs ps4, xbox s/x vs ps5, pc onlySorry partner, I have to disagree. Yeah it may "solve it" but it's really just bypassing the issue. Aim assist on controller or KBM without aim assist can coexist. It does in other titles. The issue really is game code. Why don't they just fix that instead??
I understand the KBM community has a number of grievances with the KBM performance and perceived performance of Aim Assist. 'Fix' those and I could see the KBM community being satisfied.
But what about the console community? There was outrage even before the beta came out. You say this issue will be solved if they just fix the game code. Which game code issues are preventing the console community from embracing crossplay?
Looks like developers are starting to nerf aim assist on PC and buffing it on consoles.
Aim assist in Apex operates under two different values. Console players have the internal aim assist set to “0.6” in the game files, a value that defines the strength of the sticky reticle effect. If you’re playing on a controller on PC, you’ll get a watered-down version of aim assist, set to “0.4,” which is far less than it would be on console.
I'm tired of developers trying to 'level the playing field' using aim assist. There's nothing fair about any of this. Lobbies should be seperated by input type.
Ironically, Apex Legends does seperate lobbies by input type but I guess Respawn Entertainment feels that's not enough and PC controller players need to be nerfed more than console players. We might as well seperate lobbies by the platform type too.
I'm just tired of developers thinking they can make things fair and balanced using aim assist. What will developers start buffing and nerfing next in order to 'level the playing field'? Weapon recoil?
Just kidding, 2042 already has 25% less weapon recoil on consoles too.
Was there a change to aim assist in the last patch? It feels "stickier" if that makes sense. What I felt before, feels worse than ever. A lot more headshots too. Some crazy ones from long distances, while I am moving, which seems very sus.
Once I am hit, there is nothing I can do to avoid dying pretty much instantly every time. If I am jumping, dropping down off a shipping container, sliding, or running in any direction, nothing prevents me from dying once there is the first hit. It feels like the game is saying that since I was hit once, I am dead, regardless of what I do or how I move.
However, when I am in a firefight with a PC player, I can move and avoid being killed after being hit. I still die sometimes, but I can actually jump, slide, and evade being shot and fight back.
Is anyone else experiencing this? This is not a crap on a platform thread, I am just curious if it is just me or the game.
Yup, 25% less recoil on console according to SYMTHIC.
Controller Input
When using a controller, a player's weapon will receive the following benefits:
0.75x FSM
0.75x VRec
0.75x HRec
https://sym.gg/?game=bf2042&page=weapon-mechanics
@Adamonic wrote:Was there a change to aim assist in the last patch?
No. I've noticed no change. Feels the same. The aim assist we have today still feels on par with the level of aim assist that we had in BF1 and BFV.
I watched a guy live streaming on YouTube playing battlefield 2042 on ps5 using the p90 and it was absolutely comical.
All you had to do was get your crosshair somewhere near and aim down sight and boom aim assist pulled on to target and the gun was a laser with zero recoil.
@emerson1975 wrote:All you had to do was get your crosshair somewhere near and aim down sight and boom aim assist pulled on to target and the gun was a laser with zero recoil.
Check post #11 in this thread. I linked some videos of recommended controller/aim assist settings.
Take a look and tell me what their recommendation is for the aim assist snap setting.
If the snap assist was so great why does pretty much every serious console player turn it off?
When the last update dropped the game felt great. I was able to play in regular PC only servers and the input lag adjustments made a world of difference. Unfortunately, past week I cannot connect to any PC only matches, so I've had to resort to crossplay. When the input lag was adjusted even crossplay felt better. I have no idea what has suddenly happened, because it feels exactly as before again. Bunch of low rank players racking up dozens and dozens of kills. Headshot only in many cases. Tanking hits like they're nothing. Majority, per usual, are consolers. Perfect sniper headshots whether you're standing for a microsecond or ducking down, their bullet literally changes its trajectory to hit you. Hit an enemy player, instantly lost my head a split second later. Go to shoot an enemy player, and in the exact same timeframe of their bullet hitting me first, my shot was thrown miles off.
I seriously wish PC players would turn crossplay off so they can populate the regular servers.
Player in that round, rank 34, instantly takes my head off once. Then I bump into them again, point blank. Fire my AM40 right at them, nothing. They are facing away from me at about 30 degrees, one shot, my head comes off. Rank 34 had more kills and a higher KDR than anyone else in the match. It utterly stinks.
PC players just avoid SMG Rush or any other mode with a speed increase or RoF increases.
Somehow all Controller players have unbelievable skill to track you running and jumping at increased speeds without issue from any distance, yet the mouse input and lag comp is so bad on my side I have to lead an enemy with an SMG 10ft away to hit him while moving across my face. WTH. While I am instantly killed no matter what. Once I am visible, I am dead, from pretty much any distance, always a console player. Seriously frustrating. Something changed.