3 years ago
The Question of Aim Assist
Okay, I'm finally putting this here, because I am really, really at a loss. How powerful is the console aim assist? From my POV, it might as well be a legalised aimbot. Currently, I have to resort...
@DuaneDibbley wrote:
@OskooI_007 wrote:Consoles have 25% less recoil and spread plus aim assist. So less bullets miss.The changes for controllers are:
Factor 0.75 for
- First Shot Multiplier
- Vertical Recoil
- Horizontal Recoil
Nothing about spread, so I'd guess spread is the same (unless you switch to burst file or semi-automatic, but then you will get the same benefits when using K&M).
You can checkout this video: https://youtu.be/axv0X42TnZw?t=33 or look up the stats on Symthic yourself).
Interesting, thanks for sharing! Looks like controller players just get 25% recoil reduction. But I'm pretty sure it stacks on top of other bonus modifiers, such as stance changes.
A player's weapon will receive the following benefits depending on their soldier's stance:
Mouse players can reduce their recoil 15% by going prone, but controller players can reduce their recoil 40% by going prone! Because the 25% recoil reduction for controller players stacks on top of the 15% prone recoil reduction.
So basically controller players can run and gun with less recoil than prone PC players.
I'm pretty sure recoil reduction for semi-auto weapons also stacks on top of the 25% recoil reduction for controllers. Which means a controller in semi-auto receives 45% less recoil compared to mouse's 20% less recoil.
If a controller player is laying prone with a semi-auto weapon, their recoil is reduced by 60% . With mouse it's 35% .
The Oldman_Pu would like to weigh in on this topic for several reasons.
Firstly, I have seen a HUGE difference in game play since the changes made to enhance “Aim Assist” for console players. Before delving further into this topic, let me provide some personal background to lend legitimacy to my point of view. I have been around since the inception of video games – Literally. I’ve played EVERY iteration of Battlefield and loved all of them, especially 2142. This Battlefield addition IS and will forever be “egg” on EA’s face, and I acknowledge that they are attempting to make this game better all the time, but I believe it is too late ESPECIALLY after this most recent patch.
This brings me back to my original thought – The HUGE difference. This game since the patch is ridiculously different than prior to the patch BECAUSE of the unwarranted gift of an AIM BOT (let’s call a spade a spade) to the console players – FACT! I’ve never been dominated by level 13 XBoxers or level 21 Playstationers in all my online gaming career. These guys don’t miss now and it has completely ruined the game for me and many of my PC gaming friends, who are diehard BF fans.
Why did EA feel compelled to make this change? I, personally, would love to know. Was it to draw the kiddies who’s parent’s have limitless disposable income to spend on micro-purchases back into the game? I digress – I’m sorry. I would just love to have an explanation as to why EA felt they needed to enhance Aim Assist for the console players. If EA gave an explanation, maybe it would make this PuPu-Sandwich a little more palatable.
Lastly, I fear that this game is going to be put to the true test as we are on the eve of the next COD launch. Personally, I would play BF 10 out of 10 times as opposed to COD, but after this last patch, I think I’ll be much more inclined to step away from 2042 much easier than in the past. Good luck EA retaining the miniscule player base that you currently have...