3 years ago
Toggling Javelin
Is there supposed to be a way to toggle fire mode on the javelin?
It seems it can only fire direct mode, not top down.
Also is it not possible to lock on to a ground target (nonvehicle) as in previous battlefields?
Is there supposed to be a way to toggle fire mode on the javelin?
It seems it can only fire direct mode, not top down.
Also is it not possible to lock on to a ground target (nonvehicle) as in previous battlefields?
@Psubondflares stop lock, yes. Jav ( if using IRL ) is a Infrared Fire and Forget system. controller programs the warhead and guidance for Direct seek or top down sense and then tells the seeker in the warhead "hey look here"
once that missile is loose, it can be stopped. now, if it was doing actual SACLOS guidance, you cant stop SACLOS unless you stop the spotting by LASER or you put a object between you and the missile.
but this is BF, so, using IRL references is pointless.
I havent had enough time to see how many it takes and the differences between spotted and self direct fire.
@AOD_CapStar362 wrote:@Psubondflares stop lock, yes. Jav ( if using IRL ) is a Infrared Fire and Forget system. controller programs the warhead and guidance for Direct seek or top down sense and then tells the seeker in the warhead "hey look here"
once that missile is loose, it can be stopped. now, if it was doing actual SACLOS guidance, you cant stop SACLOS unless you stop the spotting by LASER or you put a object between you and the missile.
but this is BF, so, using IRL references is pointless.
I havent had enough time to see how many it takes and the differences between spotted and self direct fire.
cool, i was never a grunt, we didn't get to play with those. sound cool though
Assuming that the 'top down' does more damage (haven't been on yet!) then I disagree that fire modes should be toggleable (sp?).
The 'top down advantage' should only come through teamwork with SOFLAM/Dart as it was in previous games.
@Trokey66well, i finally got a SOFLAM'ed target on a M1A5 - it DOES NOT do more damage, because my next shot was non-SOFLAM and it did the exact amount of damage to a direct shot to the engine bay.
So, by that, its not properly programmed for armor nor the mode and thus, should be made your "Weapon Firemode" button should toggle it based upon the situation you are presented with. if a target goes under a building or some kind of obstruction, top down would be zero effect. so the operator would logically switch to direct mode. and enable a direct to target shot under the obstruction.
I'm confused as to how these lock-ons work, can someone help me out here...
So I got hit by tracer dart while in a vehicle and I then got locked on by Javelin, I let it hit me first just to see what happens. I saw the player shoot the Javelin from nearby but I didn't get any visual or sound cue that it was fired, the same "youre locked-on" sound and same yellow text was present throughout the entire travel path of the missile (usually it turns red and sound changes when fired).
Then the enemy reloaded the Javelin and started shooting the next missile, this time I popped thermal smoke and he still hit me through the smoke.
Is this how it's supposed to work or is it broken?
I know regular Javelin lock-on be defeated by thermal smoke, but if enemy locks Javelin to a tracer dart, that's undefeatable without APS or?
@mimi0xiquite possibly broken. What vehicle were you in? I think that matters also.
Thermal Smoke should stop ANY lock, including SOFLAM and Dart, at least i know i broke a Jav shot that way in a Wildcat, and had several shots of mine broken that way.
As far as how to lock - any vehicle can be locked onto with the Jav. But it will only fire in DIRECT FLIGHT mode, that means it flies directly at the target.
With the SOFLAM or DART, the Jav will fire and elevate about 10m above the target and detonate its warhead ABOVE and DOWNWARDS. this is the TOP DOWN mode.
But i have discovered it makes no difference damage wise, when it should.