@Straatford87 so far leading to S6, all the gadgets are well balanced, but a few need some tweaks to be worth using.
Like: AT mines are probably the best in this game than in past titles, due to how versatile they are as in damage wise and use as a better close range AT option that rivals c5. Best keep AT mines as versatile and powerful for future titles.
Dislike/needs improvements: Tracer darts and Soflam are currently underused because very few players can utilize them often, this is due to many issues such as the lock on system, countermeasures on vehicles, no locks through terrain, missile speed and often collides with objects, wasting a rocket. this is a bigger issue partially outside the scope of gadgets and may need more information for the variables with lock on interactions.
Javelin and FXM-33 AA are underused due to the lock on system bugs and the hard counters flares are.
C5 is a contentious topic when it comes to vehicles vs Mackay and Sundance because of the movement abilities both specialists have to close the distance to vehicle, while other specialists and classes such as dozer, zain, and recon specialists is a moot option since their abilities are not movement based. It may be partially an issue with vehicles and their responsiveness and acceleration to drive out of danger that contributes to part of the issue. Removing c5 for assault is a nuclear option to fix the issue of mackay and sundance able to destroy vehicles easily. restricting c5 may be an option but may be a bit unreasonable to add such restrictions in comparison to liz unable to equip other launchers.