Weapon Handling realism.
I would like realistic gun play as point and click hit is so boring and unrealistic. I love Battlefields large maps , vehicles, AI and Conquest. I like more dead zone movement in the controller for all players instead of artificial bullet spread. Play would be balanced if everyone had the same dead zone in their controller. Pick up a real gun with two hands and see how it moves slightly in the hands. This realism is missing and when you fire single or multiple shots each weapon handles differently and with more abrupt recoil and loss of control. All of the accessories in the plus system should have a greater impact on mitigating this loss of control. Currently only the bi-pod seems to affect accuracy in a positive way. The others seem useless..There are some games out now that animate gunfire very well. I don't want to play those games for my reasons. Battlefield has it all for me but gunplay could improve.
Default guns should have the largest dead zones with accessories having differing positive affects of minimizing this dead zone movement. If I hold the mouse crosshair over a target it should not be still. It should move with the heartbeat of the players avatar and be more when running . All this would add to the battlefield experience and lessen the COD boring that people who have shot a real weapon realize what if feels like and how it affects target acquisition
Real guns recoil, sway, and feel heavy. And the more you fire on full auto the less accurate you will be at distance..A real AK47 jumps like crazy on FA. Suppression of the target is the biggest reason for full auto fire and Machine guns. Firefights would be more tactical and the guns would hit where they are pointing not just with random artificial bullet spread.
Obviously video games will never reach the realism of real gun fire....Thats good because my hearing is mostly gone. Video games can however mimic the animations and sounds so that we can relive live fire without the ear piercing loudness.
I don't want DCS keystroke complexity but i do want guns that feel real when you click the mouse fire button. Hold a real rifle in the high ready or run with a rifle 20 yards in high ready , stop and engage a paper targer. Look at your rifle in your hands.. its probably not still. it has movement. This is the only spread that should be allowed in game .. I just want more realistic guns.....Handling. I like the arcade simplicity of Battlefield and I believe with Portal this could be doable ..of Course the AI would have to have their accuracy spread out to be fair to real players.