Wildcat. Why no “flak” physics for 40mm/57mm flak cannon?
Flak physics do not exist in 2042. Flak physics do exist in Battlefield V.
Your classic 40mm Bofors or German “88” flak rounds from WW2. The type rounds that have been in video games that I’ve been playing since the year 2000. Rounds that explode mid air near metallic objects and that spray “flak”.
Part of the reason the Wildcat is so ineffective vs aircraft is the fact that there’s no proximity detection modeled into the 40mm or 57mm flak ammunition . We don’t see the classic mid air explosions when our AA rounds are near our target.
One would think that WW2 technology, that’s modeled in BFV, would be available in the the year 2042.
UPDATE:
Other issues hobbling the Wildcat. Just look to the BF4/BF3 AA tank on Portal. The Wildcat is woefully inadequate in comparison.
Wildcat:
- too slow straight line speed
- to slow to turn while moving
- to slow to turn while stationary
- main gun cannot elevate straight up 90 degrees from the ground.
- magnification in zoom mode is woefully weak
- turret tracking speed is too slow to track close in aircraft
The BF3 AA tank handles like a dream where as the Wildcat is inferior in every way except for the crew slots.