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Zhukov211's avatar
4 years ago

Wildcat. Why no “flak” physics for 40mm/57mm flak cannon?

Flak physics do not exist in 2042. Flak physics do exist in Battlefield V. 


Your classic 40mm Bofors or German “88” flak rounds from WW2. The type rounds that have been in video games that I’ve been playing since the year 2000. Rounds that explode mid air near metallic objects and that spray “flak”. 

Part of the reason the Wildcat is so ineffective vs aircraft is the fact that there’s no proximity detection modeled into the 40mm or 57mm flak ammunition . We don’t see the classic mid air explosions when our AA rounds are near our target. 


One would think that WW2  technology, that’s modeled in BFV,  would be available in the the year 2042. 

UPDATE:

Other issues hobbling the Wildcat. Just look to the BF4/BF3 AA tank on Portal. The Wildcat is woefully inadequate in comparison. 

Wildcat:

- too slow straight line speed 

- to slow to turn while moving

- to slow to turn while stationary

- main gun cannot elevate straight up 90 degrees from the ground. 
- magnification in zoom mode is woefully weak

- turret tracking speed is too slow to track close in aircraft 

The BF3 AA tank handles like a dream where as the Wildcat is inferior in every way except for the crew slots. 

10 Replies


  • @Zhukov211 wrote:

    Your classic 40mm Bofors “flak” rounds from WW2. The type rounds that have been in video games that I’ve been playing since the year 2000. Rounds that explode near metallic objects and spray “flak”. 

    Part of the reason the Wildcat is so ineffective vs aircraft is the fact that there’s no proximity detection modeled into the 40mm or 57mm rounds. We don’t see the classic mid air explosions when our AA rounds are near our target. 

    One would think that WW2  technology would be available in the the year 2042. 


    i'd love to see it (and would enjoy the salt from the helo pilot mains)

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    4 years ago

    It is that mindset that modern AA should be all about missiles.

    But the problem with the missiles is that they are binary in that they either cannot be avoided or are always avoided.

    It is the thing that also made well piloted aircraft (mostly jets) a plague in BF3 and BF4, especially BF3. Probably also in BF2

    Honestly I would had expected from the future to have more...futuristic solutions for combating aircraft. Currently in the real life there are experimental laser beam AAs that can take out even combat drones.

    I am sure that even in the current years, there are still flak autocannons on the ground.


  • @UP_Hawxxeye wrote:

    It is that mindset that modern AA should be all about missiles.

    But the problem with the missiles is that they are binary in that they either cannot be avoided or are always avoided.

    It is the thing that also made well piloted aircraft (mostly jets) a plague in BF3 and BF4, especially BF3. Probably also in BF2


    BF2 had the same problem.  60-0 pilots were common.  BF2 didn't have any sort of AA launcher available for infantry - we only had the suicide chairs.  The homing missiles from the suicide chairs could be consistently outmaneuvered by pilots or simply countered with flares.

    As you point out balancing around lock-on weapons is an impossible task. Ace pilots will either solve the threat or not - neither of which is a desirable outcome.

    Desert Combat did it best with dumbfire proxy fused Stingers plus high skill ceiling tanks that could punish any low flying helis/jets.  Ace tankers were getting 3+ air kills a game.

  • Zhukov211's avatar
    Zhukov211
    4 years ago

    What’s perplexing is the fact that we see proper Flak rounds exploding near aircraft in BFV. I know because I used to haul around the 30mm flak AA behind the APCs, deploy the gun and score lots of aircraft kills. I also used to build the flak guns. 

    Why/how do we not see proper mid air explosions near aircraft with the 40mm and 57mm flak rounds from the Wildcat in 2042? 

  • Air domination still an issue. Flak physics still do not exist in 2042. 

    Please consider importing the BF3 AA tank over toall 2042 core game modes and retire the Wildcat until we can see proper flak physics for the 40mm and57mm flak cannons. 

    Also the AA tank needs its own spawn pool in every match where aircraft are present. Currently the Main Battle Tank and Wildcat share the same spawn pool. This results in obvious extraordinary imbalances for the team that doesn’t have an AA tank considering the fact that current meta is all about air domination 24/7 on every single Conquest match. 

  • ATFGunr's avatar
    ATFGunr
    Legend
    4 years ago
    @S3SSioN_SoL The 60mm flak pods for both the Wildcat and tanks are pretty great, against both aircraft and infantry, I’ve recently changed the mortar to the flak pods. Those rounds offer the flak dynamics like you said. The OP wanting the AA cannons to have flak is realistic, however the concept of them is based on the shells airbursting at a programmed elevation. This throws a cloud of shrapnel ideally in front of a moving target that flies through. If the burst is too low, then you wouldn’t damage the higher moving target. Too high, and your rounds may well penetrate the target and not explode. Airburst flak would tend to less damage to ground vehicles. It’s be great to be able to change from an air burst to a conventional in game, and be able to engage both air and ground targets. If the AA only had flak ammunition, it wouldn’t be useful against ground targets, so in regards to this game, conventional rounds are probably better for their multiuse capabilities. IMO, the flak pods have been underrated in the game, and we’re going to see it more common.
  • The turret speed is way too slow for an AA vehicle. It should be able to track a fixed wing aircraft at high speeds. The Wildcat turret can't even stay with a TukTuk.

    The AA missile range should be increased and lock on should be quicker than a shoulder-fired AA missile. 

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @Zhukov211 @Zhukov211 Oh that is easy, the description for the 40mm and 57mm cannon explicit mentions, that these are not meant to shoot aircrafts. These are ground target guns, when you run the Wildcat in an scout configuration.
    Only the Dual 30mm AA guns are Anti-Air.
  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    4 years ago

    @AdamonicAA missile range should only be increased if the SOFLAM is used. The Lock on range is already decent (and quite buggy). Making it more than it is must require a teamplay element.

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